The Singleton Pattern: A Comparison Across C#, Dart, and JavaScript ๐Ÿš€

Surhud Khataokar
6 min readNov 5, 2023

The Singleton pattern is one of the most well-known and widely used design patterns in software development. It ensures that only one instance of a class or an object exists throughout the application and provides a global point of access to it. ๐ŸŒŸ

You might have seen many blog posts, articles, and tutorials on the web that explain the Singleton pattern and how to implement it in various programming languages. But have you ever wondered how these implementations differ from each other and what are the pros and cons of each approach? ๐Ÿค”

If yes, then this blog post is for you! In this post, We will compare how to implement the Singleton pattern in three popular programming languages: C#, Dart, and JavaScript. We will see some examples of code that use the Singleton pattern and discuss the benefits and drawbacks of each implementation. ๐Ÿ“

By the end of this post, you will have a deeper understanding of the Singleton pattern and how it works in different programming paradigms and environments. You will also learn some best practices and tips on when and how to use the Singleton pattern effectively and efficiently. ๐ŸŽ“

So, letโ€™s get started! ๐Ÿš€

The Singleton pattern is a creational design pattern that ensures that only one instance of a class is ever created and provides a global point of access to that instance. This is useful when you need to coordinate actions across the system from a single source, such as a database connection pool, a configuration manager, or a logging service. ๐ŸŒ

Itโ€™s particularly useful in scenarios where a single point of control or coordination is needed. ๐ŸŒŸ

Game Development ๐ŸŽฎ

In GameDev, the Singleton pattern is often used for managing game states, configurations, and resources. For example, you might have a GameManager class that controls the flow of the game, keeping track of scores, levels, and player data. Using a Singleton ensures that thereโ€™s only one game manager instance throughout the game, preventing conflicts and ensuring consistency.

Application Development๐Ÿ“ฑ

For AppDev, especially in mobile applications, Singleton can be used for services that need to be accessed globally, like a DatabaseManager or NetworkManager. These managers handle all the database operations or network requests, ensuring that connections are reused efficiently and not created every time an operation is needed.

Web Development๐ŸŒ

In WebDev, Singleton patterns can be seen in action in the form of global configuration handlers or session managers. They help maintain state across the web application and manage resources like database connections, which are expensive to create and maintain.

Hereโ€™s a Simple diagram to illustrate the Singleton pattern structure:

+---------------------+
| Singleton |
|---------------------|
| -instance:Singleton |
|---------------------|
| +getInstance():void |
| +doSomething():void |
+---------------------+

This diagram represents a Singleton class with a private static variable instance to hold the single instance, a public static method getInstance() for accessing the instance, and a method doSomething() representing some action the Singleton might perform.

Letโ€™s compare how to implement the Singleton pattern in C#, Dart, and JavaScript, and discuss the pros and cons of each approach.

C# Implementation

C# is a strongly typed, object-oriented language that supports static classes, properties, and constructors. These features make it easy to implement the Singleton pattern in C#. Here is a typical example of a Singleton class in C#:

class Singleton
{
// A private static variable to hold the single instance
private static Singleton _instance;
// A private constructor to prevent instantiation from outside
private Singleton() { }
// A public static property to get the instance
public static Singleton Instance
{
get
{
// Use lazy initialization to create the instance only when needed
if (_instance == null)
{
_instance = new Singleton();
}
return _instance;
}
}
}

To use the Singleton class, you can simply access the Instance property, like this:

var singleton = Singleton.Instance;

This approach has several advantages:

  • It is thread-safe, meaning that multiple threads can access the instance without creating duplicates or causing race conditions. ๐Ÿ”’
  • It is lazy-loaded, meaning that the instance is created only when it is first accessed, saving memory and improving performance. ๐Ÿš€
  • It is simple and easy to understand, following the standard C# conventions. ๐Ÿ™Œ

However, it also has some drawbacks:

  • It is not very flexible, meaning that you cannot pass any parameters to the constructor or change the implementation of the instance at runtime. ๐Ÿ˜•
  • It is not very testable, meaning that you cannot easily mock or stub the instance for unit testing purposes. ๐Ÿ˜ข
  • It may introduce hidden dependencies, meaning that you may not be aware of all the places that use the instance and how they affect each other. ๐Ÿ˜ฑ

Dart Implementation

Dart is a dynamically typed, multi-paradigm language that supports both object-oriented and functional programming. It also has some features that are specific to Flutter, a cross-platform framework for building mobile and web applications. Dart does not have static classes, but it has factory constructors, which can be used to implement the Singleton pattern. Here is an example of a Singleton class in Dart:

class Singleton {
// A private static variable to hold the single instance
static final Singleton _singleton = Singleton._internal();
// A private named constructor to prevent instantiation from outside
Singleton._internal();
// A factory constructor that returns the existing instance
factory Singleton() {
return _singleton;
}
}

To use the Singleton class, you can simply call the constructor, like this:

var singleton = Singleton();

This approach has some benefits:

  • It is concise and elegant, using the factory keyword and the named constructor syntax. ๐Ÿ˜
  • It is eager-loaded, meaning that the instance is created as soon as the class is loaded, avoiding potential null errors. ๐Ÿ™…โ€โ™‚๏ธ
  • It is compatible with Flutter, meaning that you can use the Singleton class with the Provider package, which is a popular state management solution for Flutter apps. ๐Ÿ“ฑ

However, it also has some limitations:

  • It is not thread-safe, meaning that if you use the Singleton class with isolates, which are Dartโ€™s way of creating concurrent threads, you may end up with multiple instances. ๐Ÿ˜จ
  • It is not lazy-loaded, meaning that the instance is created even if you never use it, wasting memory and slowing down the app. ๐Ÿ˜ด
  • It is not very expressive, meaning that you may not realize that the constructor is actually returning a singleton instance and not a new object. ๐Ÿ˜ต

JavaScript Implementation

JavaScript is a loosely typed, prototype-based language that supports multiple programming paradigms, such as imperative, declarative, and functional. It is widely used for web development, but also for other domains, such as desktop and mobile applications, thanks to frameworks like Electron and React Native. JavaScript does not have classes, but it has objects, functions, and closures, which can be used to implement the Singleton pattern. Here is an example of a Singleton object in JavaScript:

var Singleton = (function () {
// A private variable to hold the single instance
var instance;
// A private function to create the instance
function createInstance() {
var object = new Object("I am the instance");
return object;
}
// A public function to get the instance
return {
getInstance: function () {
// Use lazy initialization to create the instance only when needed
if (!instance) {
instance = createInstance();
}
return instance;
},
};
})();

To use the Singleton object, you can simply call the getInstance method, like this:

var singleton = Singleton.getInstance();

This approach has some advantages:

  • It is flexible, meaning that you can customize the instance creation logic and pass any parameters to the constructor. ๐ŸŽจ
  • It is testable, meaning that you can easily mock or stub the instance for unit testing purposes. ๐Ÿงช
  • It is modular, meaning that you can use the module pattern to encapsulate the singleton logic and expose only the public interface. ๐Ÿ“ฆ

However, it also has some drawbacks:

  • It is verbose and complex, using an immediately invoked function expression (IIFE) and a closure to create the singleton scope. ๐Ÿ˜–
  • It is not very intuitive, meaning that you may not understand how the singleton object works and why you need to call a method to get the instance. ๐Ÿค”
  • It may introduce global state, meaning that you may create unwanted side effects and hard-to-debug issues by modifying the instance from different places. ๐Ÿ›

Conclusion

In this blog post, we have learned about the Singleton pattern and how to implement it in C#, Dart, and JavaScript. We have also compared the pros and cons of each approach and seen some examples of code that use the Singleton pattern. ๐ŸŽ“

The Singleton pattern is a useful technique for creating and managing a single instance of a class or an object that can be accessed globally. However, it also has some drawbacks and challenges that need to be considered. Therefore, it is important to use the Singleton pattern wisely and carefully, and only when it is really needed. ๐Ÿง

I hope you enjoyed this blog post and learned something new. If you have any questions or feedback, please feel free to leave a comment below. And donโ€™t forget to share this post with your friends and colleagues who might be interested in learning about the Singleton pattern. ๐Ÿ™

In the next post, we will see how observer pattern works and how we can combine Singleton and Observer together!

Thank you for reading and happy coding! ๐Ÿ˜Š๐Ÿ‘‹

--

--

Surhud Khataokar

๐Ÿ‘‹ Fullstack developer who loves creating amazing web and mobile apps ๐Ÿ’ป. Also experienced in game development ๐ŸŽฎ. Follow me for updates ๐Ÿ“.