Where spaguettiness comes in. Some developers do it within component lifecycle methods, others at the action dispatcher — nevertheless is the problem and the opportunity, the reason that all systems work. Sometimes we pass that to the user, sometimes we put an element in a form stored too so later the user is the one responsible for combining it. |
Really amazing walkthrough you provided.
I had to revisit a bit of Alan Turing today to see the Universal machine proposition — a machine controlling other machine; but you used the front-end world to tackle the very topic of state machines talking with state machines, such as when you point the relationships between states and data.
This is the great inflection point in the discussion and in many other articles it’s when they blame the brave that gets there — the act of writing actions based on checking state. Exactly because depending on the code acting in the middle it raises the possibility for the unknown from the predicable viewpoint, or is when it raises stuff outside the…
Interesting. In an increasingly networked world, newsgathering becomes more instantaneous therefore it always important for enabling platforms to help users to understand that what they do can be derived and scaled, amplified, with consequences being positive or not to themselves and other domains/communities.
Or, perhaps, have them to collaborate as well as we develop better ways for online collaboration. Why to keep the work of investigation to a private group of professionals when we can have the power to bring in the collective intelligence.
This makes me think that the storytelling world may be brought to future analysis related to this. Indeed, showing and not showing graphic may be less relevant in contrast with a potentially well crafted conveyed story, such as one using lots of blurred images or, for example, darkness.
These cases, on such modifications to the referred story (or sections or multiple stories after the event) are, in the end of the day, related to storytelling itself — the act of remixing resources in a way conveyed by the story carrier and dependent on the style, the audience, and the story goals.