Whitepaper V2

Tales of Ashea
5 min readFeb 13, 2022

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Whitepaper

In the depth of the mountain, a mysterious country where everything can happen. Human, elf, orc and goblin, living together with only one goal, collect all the $TALES. All those adventurers are risking their lives for this precious resources and are waiting to join a party at the guild. The guildmaster is here to help them along while providing them some quests to earn their $TALES.
Everything can happen in this country, welcome to the Tales of Ashea.

Quick informations

  • Only 10.000 gen0 at a mint price of 1.4 AVAX
  • Another 40.000 can be minted in exchange of $TALES.
  • The adventurers goes on quest to earn $TALES and have to pay a tax to both the king and the guildmaster when collecting their rewards.
  • When a new adventurers is minted ( start at gen1 ), he can be recruited (stolen) by either the king or the guildmaster.
  • The game will be on the Avalanche Blockchain.
  • A KYC with Solidproof.io has been done

Minting

The following represents the total cost of minting all the adventurers, guildmaster and king :

  • 10.000 gen0 NFT at a minting price of 1.4 AVAX
  • 10.000 gen1 NFT at a minting price of 10.000 $TALES each
  • 10.000 gen2 NFT at a minting price of 20.000 $TALES each
  • 10.000 gen3 NFT at a minting price of 30.000 $TALES each
  • 10.000 gen4 NFT at a minting price of 40.000 $TALES each

There will be a total of 50.000 NFTs during phase 1

There will not only be characters in our game, but also mounts that will boost your team by increasing its staking speed depending on their rarity !
They will be available at gen1 for a price of 30.000 $TALES and only 2.500 mounts will be available.

Here is the droprate :

  • Common : 88%, will increase staking speed by 10% for the whole team
  • Rare : 10%, will increase staking speed by 15% for the whole team
  • Legendary : 2%, will increase staking speed by 20% for the whole team

There can only be one mount per team !

  • Adventurers : they come from different races, all of them with different traits and weapons. When minting, there is 88% that you get an adventurer. They will generate 10.000 $TALES per day. 25% will be given to the guildmaster and the king when claiming( 15% for the guildmaster and 10% to the king ). When they retire from their quests, they need to have 20.000 $TALES on them, there is 50% chance that all of them are given to the king and guildmaster ( 70% to the king, 30% to the guildmaster ).
    Each of them will have a level, each level will increase their staking speed and reduce the claim taxes ( levels will be introduce at gen2 ).
  • Guildmaster : they’re veteran adventurer and merchant. They distribute quest to the adventurer to earn $TALES. There is 10% chance that you get a guildmaster when minting. They will generate 10.000 $TALES per day. When claiming, 20% will go to the king. Guildmaster can be unstaked if they have 15.000 $TALES on them, there is a 50% chance that all of their $TALES are given to the king. They will have 1% chance of stealing a mint ( starting at gen1 ).
  • King : they’re the elite of the kingdom, they rule everything. When minting, there is a 2% chance of having one. They will generate 10.000 $TALES per day. They don’t have any claim taxes but they need to have 20.000 $TALES on them so they can be unstaked, there is 50% chance that half of their $TALES are given back to the guildmaster as a gift for their work.
    Kings will have a power level ( from 1 to 3 ), which will determine their steal chance and their share of claim taxes. They will have a 9% chance of stealing a mint ( starting at gen1 ), according to their power level their chances will increase.

Tokeconomics

All tokens used to mint/upgrade/buy assets in the shop will be burned

  • The total supply will be of 10B tokens, 9.4B will be available in the faucet
  • 20M will be used in the LP
  • 580M will be reserved for the team, they will be burned or used in giveaway.
  • All tokens used for mint/upgrade will be burned

How will the funds of the gen0 mint will be used ?

  • 17% will go to the LP ( which will be locked )
  • 20% will be used to pay initial cost
  • 10% in Vault
  • 13% in marketing
  • 40% will be given to the team to pay for it as well as paid the next development costs (hiring more staff, developing new features), paid the graphic designers (one of the most important costs with marketing).
    The money will not be withdrawn entirely from the multisig contract, it will remain there for 2 weeks after launch and then be withdrawn as needed.

Why so much tokens ? Well, let me introduce you our roadmap !

Roadmap

February 2022 :

  • Launch of the game
  • Huge marketing campaign

March 2022 :

  • Our partners will be introduced into the game ( announcements coming soon )
  • Quests and dungeons will be introduce into the game in a basic way

End March / Early April :

  • Quests and dungeons will be added into the game with an interactive graphical interface, increasing the immersion in the game ( check DeFi Kingdom if you want to know what we are talking about 👀)
  • New shop using the special dungeons token

Q2 2022 :

  • Graphic redesign of the NFTs, holder will be able to swap them for free.
  • Cross-game availability with one of our partner
  • Adding a guild system, allowing users to create party and explorer dungeons together

Q3 2022 :

  • Soon…

Quests and dungeons

Even if these features will not be available at launch, here is what we plan to do :

  • Quests with a lore specific to our universe but also unique quests with our partners
  • Dungeons with different difficulties and criteria to be able to enter them (a minimum number in the team, an adventurer of such rank, etc.)
  • A shop unique to dungeons and quests, using a token obtainable only in dungeons
  • Items obtainable only through certain quests, in certain dungeons, necessary to improve your characters from a certain level

But, what do we have to do in the dungeons ?

In the dungeons there will be different types of enemies, with different rarity, allowing you to obtain certain items to complete quests for example. There will also be special dungeons, allowing you to face bosses, maybe you will need the help of your friends ?

We aim on creating a whole RPG P2E game.

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