Impressive!
Luca Pau
11

To solve the FPS drop during scroll, we need to increase the amount of cells that are pre-rendered. For example, if you see 10 rows on screen, we need to increase the amount of rows that are rendered to 20. So at any time, you will have the next 10 rows ready to be scrolled in. This is tradeoff between memory and scroll throughput performance that we’ll need to tweek in a real life module

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.