Taras LeskivinninevaHow to force the Unreal Engine Android project to use AndroidX?In this article, I will describe how to make the plugin handle the automatic upgrade of the Android Unreal Engine project to AndroidX.Aug 20, 20201Aug 20, 20201
Taras LeskivinninevaThe business of building code plugins for game enginesUnity Asset Store and Unreal Engine Marketplace publishing experience. Let’s compare it. With some memes.Aug 13, 20201Aug 13, 20201
Taras LeskivinninevaDeveloping Unity Plugins 101 (Part 1 — Android Basics)Hello my fellow Unity Developers,Jan 31, 2017Jan 31, 2017
Taras LeskivinninevaUnity Android Plugins and `onActivityResult` callbackGetting `onActivityResult` callback in Unity AndroidJan 7, 20173Jan 7, 20173
Taras LeskivinninevaType casting AndroidJavaObject in Unity from C#Originally published on devua.co.Sep 2, 20161Sep 2, 20161