In this article, I will describe how to make the plugin handle the automatic upgrade of the Android Unreal Engine project to AndroidX.

Why do we need it?

At the time of writing, the latest Unreal Engine (4.25.3) still uses old Android support libraries instead of AndroidX. We in the business of developing mobile native…

Hello, fellow (game-)developers! Especially those familiar with Unity and Unreal Engine!

In this article, I would like to share my experience over the last 4 years as Unity Asset Store and Unreal Engine Marketplace plugin developer/publisher. I will show some numbers, compare both stores, give some tips, explain what worked…

Hello my fellow Unity Developers,

I have seen a lot of times when C# Unity developers need to write some native Java (Android) or Objective C (iOS) code they get very uncomfortable with that and don’t know how to get started.

I have started writing native plugins a while ago…

I am currently developing some native plugins for Asset Store and one of them is Android Goodies which allows you to do lots of Android native things.

One of the problems that I encountered was getting onActivityResult callback. …

Originally published on

When writing my Android Goodies Plugin for Unity Asset Store I encountered the issue of casting AndroidJavaObject to another class inside of C#.

When developing Android applications in Unity, there is a high-level JNI API to work with java code straight from C# (those are AndroidJavaObject

Taras Leskiv

Co-founder at Nineva Studios

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