Zero to VR: Day 11- Cinema 4D Perspective and thoughts on Daily Practice
So I’ve been stumped on Cinema 4D’s perspective for a couple of days now (note, I was on vacation in Tokyo so I didn’t spend as much time on the problem as I normally would have)
Speaking of Tokyo, here’s a sakura photo I took on Monday:
Alright, perspective in C4D. I took this guy’s tutorial and did the perspective part using a cube just like he did, and it helped me realize what the problems were with my own perspective project.
Well, some of the problems!
Here’s my arch now. It moves along the grid just like it’s supposed to, and it doesn’t match the picture entirely but I’m okay with that because I’d rather import something straight-on into Unity when I finish this project vs having something ever-so-slightly slanted because it matches a photo that I’ll delete at the end.
BUT, when I move it back, it disappears into the background! What kind of Harry Potter shit is this?!
See how most of it is melded into the background? It disappears entirely if I continue to move it back. I suspect it might be an issue with the camera pin, but I’ll find out tomorrow. This is it for today.
And, another thought. It wasn’t just that I was on vacation that caused me to take so long with perspective. I couldn’t figure out what was wrong with my model and I didn’t know how to fix it and doing a little bit didn’t seem like enough time to fix the issue.
But then I think about that river cherry blossom photo at the top of this story. That photo is the result of six months of taking photographs nearly every single day. If I only took photos once a week, do you think I would have gotten that exact shot? I don’t think so. The same can be said for C4D. If I stop trying every day because, “It’s overwhelming, I should just wait until I have a big chunk of time” then I’ll never do anything, because who among us has big chunks of free time just lying around?
So I’ll see you tomorrow, and the day after that, and the one after that, for more daily small chunks of work.