A {Simulated} Autumn Walk

Taylos
Taylos
Oct 22, 2018 · 5 min read
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The Messenger of Autumn (1922) — Paul Klee

DREAMS OF BEING (2018)

“Dreams of Being is an exploration through some scenes from my dream journal. My keeping of a dream journal was inspired by games such as Yume Nikki, LSD: Dream Emulator, and #21: The World, so I guess you could say that the game was too.”

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One’s company, two’s a crowd, and three’s a party

Praise

  • Surreal landscapes without overt horror or unnecessary ‘jump-scares’
  • Non-linear navigation — wandering is highly encouraged

Criticism

  • Technical issues with some player’s configurations, but very few bugs overall

LIEVE OMA (2016)

“We all have or have had people helping us become a responsible and caring person, and this short narrative game is an ode to these people.”

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Don’t wander too far — grandmother starts to worry

Praise

  • Color palette and overall aesthetic distracts from the slow speed of movement
  • Length of game is appropriate to the scope of the story

Criticism

  • Players’ interest in the dialogue will depend on their own age and childhood experiences
  • Sometimes unclear where the environment can/should be explored

SECRET HABITAT (2014)

“Maybe you will find some meaning here. I don’t know.”

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I wouldn’t trust the wine — or cheese

Praise

  • Original concept for a procedural environment

THE ENDLESS EXPRESS (2016)

“Oh no, I fell asleep on the train… Where am I?”

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It’s nice after a long ride on the train

Praise

  • Well developed and unusual atmosphere

Criticism

  • Developed as a proof of concept, rather than fully-formed game — there remains a number of bugs and unimplemented features

Next review — best of pixel-art found on itch.io

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