The Future in Low Resolution

Oct 24, 2018 · 6 min read
Poster art by Bryan Lee Omalley for Phil Fish/Polytron’s FEZ (2012)— a translation of traditional, 2-dimension pixel art into a 3D, rotatable environment

The present we inhabit is certainly odd. In the context of games and digital art, it might feel as though we’re headed in a direction other than directly, technologically forwards. Undoubtedly, leaps in hardware, monitors, animation, and polygonal counts have given way to attempts at realism increasingly convincing — not to mention the advent and development of augmented and virtual realities.

In spite of this — and perhaps, with a certain amount of spite — the blockiness of 8 and 16-bit style pixel art has been unprecedentedly popular for the better part of a decade. This has been much to the surprise of veteran game developers who, in as late as the early 2000s, weren’t necessarily creating with the same aesthetic in mind.

“It doesn’t do it justice when you see it all pixelated, because on our television of the day, this was all very smooth, and the palettes really matched the beautiful work that it is.”

“DEVS PLAY is an original series presented by Double Fine and 2 Player Productions that combines the running commentary of a traditional Let’s Play with the perspective of experienced game developers.”

Louis Castle, co-founder of Westwood Studios, laments during Double Fine Productions’ Devs Play series — while playing The Lion King (1994) — about the way pixel art of the past is sometimes underappreciated, but simultaneously celebrated in an unusual fashion. While game artists of the past sought ways to subvert the fuzziness of CRT screens, blending together shades and softening the roughness of edges… the current pixel aficionado takes glee in cute minimalism, and gestural characters made from as few pixels as possible — yet, still, uniquely recognizable.

Sun Garden (1971) — Judy Chicago

And, in fairness to the modern artist and developer, is the style, at least, not more accessible? While Louis Castle’s team was given the guidance of Disney animators and seasoned game artists to complete their product, many projects, now, require far less than a fully-funded studio.

So, in the following list, I’ve compiled four short games (30 min to an hour in length), available from — a growing client and marketplace for indie games. Each features what I found to be compelling examples of modern pixel art, and are entirely free to download. All should run adequately on low spec computers, and are best enjoyed where you have the quietness to enjoy their respective soundtracks.


MANDAGON presents an ambient and ancient-feeling landscape of platforms, its roots planted in mythology. The game’s music and sound design are intended to be meditative in nature, and spirits — whom you encounter — speak in short, rhyming verses.

It may benefit you to try and visit each and every temple…

A comparison made, perhaps too commonly with other games, is MANDAGON’s likeness to FEZ (2012). Not just for its graphic style, but way in which players are tasked with collecting artifacts that open large and ominous doors… it’s clear some amount of inspiration was taken, here. However, lacking the ambitious mechanics, and somewhat huge scope of a game like FEZ, MANDAGON is limited to being a brief, but calming experience.


  • Appropriate in length and scope


  • Gamepad/joystick controls sometimes had poor response, d-pad & keyboard will be preferable to many players

Available for Windows and MacOS


Symbols are of some importance

The Librarian is a short point and click experience by Octavi Navarro beginning by means of ‘dark and story night’. As for what lurks in that night… it requires a bravery different than the kind needed to see through a whole cart of material being shelved properly. An arcane library is a different sort of library, with different sorts of books, and different sorts of patrons who lurk about. Even if material does need shelving from time to time.


  • Distinct atmosphere — sound design surprisingly convincing for having relied on free resources


  • Lacks replayability due to nature of puzzles

Available for Windows and MacOS


An accurate representation of current Seattle night-life

Set in a Seattle-of-simpler-times, Coffee Talk is an interactive visual novel whereby orcs, humans, and elves patronize your late night espresso bar. Not unlike VA-11 Hall-A (2014), gameplay functions by following dialogue and preparing beverages. Regardless of the setting’s appeal to players, it should be noted that Coffee Talk’s careful combination of bean-brewing and chillhop tracks are gratifying enough to stand on their own.


  • Beverage mechanics are surprisingly gratifying for as simple as they are


  • In spite of no online features, application may trigger Windows firewall/security settings (I contacted one of the game’s programmers on Twitter, but he didn’t have advice for this issue)

Available on Windows and MacOS


Every couch has been known to eat a cat… or two

AL is another piece of interactive fiction, this time, marked by a neon palette, aggressive furniture, and possessed household appliances. The premise is simple: demons run the show in your apartment — but tonight, that will not stand.


  • Variation in choice/direction despite short length


Available for Windows — built in HTML5

Final note: if you have an interest in pixel art, there’s many pieces of freeware available for PC like GraphicsGale or Piskel. As for Android devices, however, I’d highly recommend dotpict. It’s not intended for professional use, or to assist with animation, but it uses both of your hands in a surprisingly intuitive way (some examples of user’s work here). I often use this app when I’ve got nothing else to do, and you can export your work in fairly high resolution.

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