Replying too quickly: #GamerGate’s cancelled SXSW panel

We are all familiar with the perils of replying too quickly. If you do it once or twice in a conversation, nobody is going to bat an eye. But if you do it consistently, you look like a creep.

Gamergate had a panel at SXSW (south by southwest), for discussion and whatnot. Gamergate was all happy that they’d get a platform to speak about their issues. After some time of receiving abuse and criticism, SXSW cancelled the panel.

Here is the minor kicker. Anti-GamerGate had a panel there too. SXSW has not released much info as of now. They have not disclosed which panel received the harassment that led to the cancellation. Looking at it without any bias, one or both of the panels received hate, so SXSW cancelled both.

Here is the major kicker.

Source: WhenInDoubtDo on twitter.

What do all these articles have in common? Bias. Lots of it. Looking at the titles, most of the articles seem impartial, apart from the Engadget, ars technica and the Outhousers articles, which do not mention gamergate in their titles at all. Looking at the content, they feel vaguely similar.

Let us descend into the rabbit hole. Remember the vague sophisticated intro I made? All these articles were published very swiftly after the news broke out. It is almost as if this was orchestrated.

Maybe all the video game journalists had some sort of conspiracy, one nuts enough to go against their audiences. Maybe the conspiracy is something hidden in the shadows. But it must be a modern conspiracy, one lurking in the shadows of the internet. Maybe it is a private forum, or a private darknet forum, or even something more old-school like an e-mail mailing list.

I hope I was just head cannoning right there. Because such an e-mailing list exists. Breitbart found it, hence all the accusations about GamerGaters being right-wingers. It’s called “GameJournoPros” and its various activities are blacklisting people out of the video games industry, making sure corruption in video games journalism is covered up and keeping all the major gaming websites aligned with a certain political agenda.

This is not the first time such a cluster of articles was published in order to promote particular agenda. Way back in the origins of the GamerGate hashtag movement, a number of very similar articles were published in a number of major gaming websites, all sporting similar headlines. The headlines read various versions of: “The Death of Gamers”. Their content revolved around the idea that your mom plays candy crush and your grandpa played Wii Sports once, so they are gamers. They were presented in a very aggressive manner. Their purpose was clear: coordinated hit-pieces.

That is what kick-started GamerGate. Discovering the corruption and the conspiracies is what kept it going.

When attacks like that on gamers are coordinated, they just make GamerGate stronger. They just display how anti-gamer they are.

GamerGate was forged by unethical standards, corruption, conspiracies and censorship. You cannot battle them by those means. Since those are the only things you have, you’ve lost. Good game.

Woah, is that a whole article about #gamergate with zero mentions of women in gaming? It’s almost as if #gamergate isn’t about women in gaming at all.