Play lab

Class one

Four Thoughts

  • VR Experiences
  • TCDS
  • FACS
  • Inherent vs explicit form
  • Tools for creators

The relationship between technology and our feelings.

with technology today I see two possible paths and outcomes. Technology used to deliver rapid small stimuli, with the long term result of stimulis fatigue, leading to emptiness.

Or, technology that allows us to become more through human. technology that enables us to pursue our goals dreams and ambitions. Technology that connects us and allows us to colaborate twoards goals. helps us work on things that make us want to get out of bed each day.

sucrose tech vs sustenance tech.

Integrating transdermal stimulation with virtual reality to create experiences that activate a “sense” we have never experienced before

Feelings, lets create some new words for some new nuanced emotions we will have.

The feeling of despair that creeps up when we subconsciously realize we have no meaningful influence with our existence.

the feeling we get when we are separated from physical contact with other people.

The great feeling we have when we are working on something that we belive in and feel is worth waking up for everyday.

The physical fatigue we feel when we have vr motion sickness.

The cautious possibly fearful feeling we have when we are reminded that the physical space we are in is different from the space we see. and then on some level we stand still afraid to move lest we bump into something

The feeling of embarrassment we experience when we try to rely on the virtual space, ex: trying to lean on a virtual wall, or setting something down on a virtual table.

The wonderful interpersonal feeling we experience when we get to connect and interact with people from different places.

Vr eye contact. the powerful and gripping awareness of others that comes from a system that acuratly relays non verbal communication. Eyes, posture, body language. ( read about psychology emotional coding).


Trans cranial direct stimulation is a technology that allows the modification of emotional state through an electronic headset.


Facial Action Coding System is a rigid framework for coding the emotions expressed by people through their face. This system was created by Paul Ekman in the 1970’s and updated in 2002. I believe this system will be the foundation for building a framework that enables the representation of human emotion in virtual environments.

Face, Eye direction, and Limb orientation and motion, and sounds, of voice and breathing are the elements that I would identify as relevant to fully representing the feelings and experience of a person.

Inherent vs explicit form:

Tools For Creators:

My believe is that the best gift I can give, is the tools that someone needs to create. Not only is this directly valuable, but it is also a symbol of an optimistic worldview where people can work together to make positive contributions to the planet.

This focus on creators is a perennial strategy of tech companies: for example, Apple and now Microsoft

Here I am, am I making the classic mistake of designing for myself?

Maybe, A better approach might be to define my goal as creating a system that allows people to communicate and collaborate on whatever project they are interested in together. The mystery for me is: is a design environment the right environment for people to collaborate in? Maybe its more of a lab setting environment, or a business environment, or a low key coffeeshop environment.

Class two, November 9th

Focus and Hierarchy.

The core here is that The design of these new environments will have an influence on how people feel. If we are mindful of this interlay from the start, then we can create systems that promote positive experience.