The point is, just because you can create a user manual pointing out every function a device can perform, doesn’t necessarily mean that its UX is horrible. Going back to my previous point, the more features you add to something, the more complex it gets.
Thanks for responding, James! I think you raised valid points.
To be fair, though, my original post was a response to the FastCo article, which is quite squarely talking about how removing the home button introduced an arguably bad UX due to the gestures that replaced them. So I don’t think it really is strawman.
Hi Matteo, I agree that the removal of the home button means the removal of a physical affordance. However, this has to be qualified with the following points.
First, the physical affordance of the home button was replaced by a digital affordance in the form of the persistent indicator bar at the bottom of the screen.