I understand you point of the financial and cultural benefits of being called "art". Indeed, when you produce creative content it is very nice indeed to be able to pay your bills with this production of your. Being able to receive grants or artistic residences and such is just some of the many marvelous things of having ~games~ inside the bahamut we call art.
However, that does not make it simpler to define art nowadays.
You said:
"Art is hard or even impossible to define in general, but that doesn’t mean, that certain things can’t be clearly called art. How you then categorize said art is again a different topic. As such it’s evident that games are art."
And I ask:
How can you so definitely and without a doubt classify something you can't define precisely inside another lexicon you can't totally limit either? How can that be so evident if not even you, how is proposing this, can assure me what is art and what isn't?
So that's the point of the text. We should not worry about the limits of art or the limits of games. We just should focus on doing cool stuff. And then, playing other cool stuff. And afterwards, do some even cooler stuff. Worrying about definitions is not are role as creators.
