Pinnedthat games guyinThat Adventure GameThat Adventure Game 0: IntroductionThis is part of an ongoing series where we write a complete 2D adventure game in C++ and SFML. Starting from the basics (game loops…Feb 10, 2022Feb 10, 2022
that games guyinThat Adventure GameThat Adventure Game 2: First DrawIntroducing the VikingFeb 9, 2022Feb 9, 2022
that games guyinThat Adventure GameThat Adventure Game 1: Creating the Game LoopCreating the heart of our game.Feb 8, 2022Feb 8, 2022
that games guyinThat Adventure GameThat Adventure Game 10: Object CollectionWrite a collection to store game objects in our Adventure Game.Jun 18, 2018Jun 18, 2018
that games guyinThat Adventure GameThat Adventure Game 9: Resource ManagementCreate a resource allocator to manage our Adventure Games assetsJun 11, 2018Jun 11, 2018
that games guyinThat Adventure GameThat Adventure Game 8: Components ContinuedTransform our Adventure Game by adding a movement component.Apr 23, 2018Apr 23, 2018
that games guyinThat Adventure GameThat Adventure Game 7: ComponentsAdd a component-based system to our adventure game.Apr 16, 2018Apr 16, 2018
that games guyinThat Adventure GameThat Adventure Game 6: Scene ManagementMake a splash(screen) by writing a scene manager for our Adventure Game.Apr 9, 2018Apr 9, 2018
that games guyinThat Adventure GameThat Adventure Game 5: Real Time InputWrite an input manager to handle key states in our gameApr 2, 2018Apr 2, 2018
that games guyinThat Adventure GameThat Adventure Game 4: BitmasksDelve into the world of bits and bitwise operators.Mar 26, 2018Mar 26, 2018