
Do UXers make good lovers?
With Valentine’s Day coming up, UXswitch posed the question whether UXers make good lovers? Indeed, there are many reasons why UX designers should make great lovers. There are also some reasons to be concerned. Indulge me for a moment while I try to get to the bottom of this.
Before tackling any activity, designers are keen to carry out an Insight phase in order to truly understand the task ahead. Desktop research is an important part of this and you might find a UXer turning to Internet for background material around this intimate subject. Best done alone, no sketch pad or screenshots required here.
Moving on to another key stage, Requirements Gathering. This is where the objectives, preferences and expectations of the other party are fleshed out, so to speak. Best done over a relaxing glass of vino and in a comfortable environment. Try and tease out what you need.
UXers are great at Iteration. That is, trying something, receiving feedback and then amending it appropriately. Suggested changes are usually not taken personally when a win-win arrangement is possible. Sensitivity is recommended nonetheless given the subject matter at hand.
In terms of gleaning feedback, there are qualitative and quantitative methodologies. Qualitative usually involves in-depth one-to-one sessions. Quantitive requires a bigger sample of people where the ability to give individual attention is diminished. However, it really depends on what you want to achieve. Again, to be discussed frankly with the other party. It’s a touchy matter so be careful.
Thankfully, qualities such as empathy and a willingness to put themselves in the shoes of other people are common among UXers. This again improves the likelihood of success. Talking of shoes, try high heels, might be fun.
All seems pretty good wouldn’t you say? Be warned however, UXers are always looking to improve things, they are rarely happy with the status quo. Providing them with enough variety and stimulation is key to keeping them engaged. Good luck and enjoy!
This article originally appeared on UXswitch — a career advice centre for designers.