Nathan KerrBuilding a Game with Dart and StageXL — Part 3Advanced advanced DartApr 3, 20191Apr 3, 20191
Nathan KerrinFalling Death GamesPrivacy PolicyFalling Death Games (“FDG”, “us” or “we”) provides this Privacy Policy to inform you of our policies and procedures regarding the…Feb 24, 2017Feb 24, 2017
Nathan KerrinFrontend WeeklyBuilding a Game with Dart and StageXL — Part 2Advanced DartJan 6, 20171Jan 6, 20171
Nathan KerrinFrontend WeeklyBuilding a Game with Dart and StageXL — Part 1An introduction to the Dart programming languageNov 14, 20163Nov 14, 20163
Nathan KerrCreating a Dart-to-Javascript interop libraryWith my game, I’ve been working on creating a set of libraries to easily use Cordova plugins from Dart. I’m using the new “package:js”…Jul 19, 20165Jul 19, 20165
Nathan KerrFacebook + Cordova + My GameWhile talking to my friend about our respective apps, he said that he was getting a lot of exposure via Facebook. Since I could use more…Jul 19, 2016Jul 19, 2016
Nathan KerrGrowing Away From GameMaker — part 4: with CordovaIn my last post I talked about how I converted my game, Slam, from GameMaker: Studio (GMS) to Dart using the StageXL library. I will be…Jul 15, 20161Jul 15, 20161
Nathan KerrGrowing Away From GameMaker — part 3: Embracing StageXLIn my previous post I talked about why I chose Dart over JavaScript. In this post, I want to explore my chosen framework, StageXL.Jul 12, 2016Jul 12, 2016
Nathan KerrGrowing Away From GameMaker — part 2: Towards DartAt the end of the first part, I said that my replacement for GMS is Dart using the StageXL library. In this post, I’ll talk about why.Jul 10, 2016Jul 10, 2016
Nathan KerrGrowing Away From GameMakerMy most recent game, Slam, was originally created using GameMaker: Studio (GMS). GMS is a great program and a ton of very cool games have…Jul 9, 2016Jul 9, 2016