David Cage Sucks: David Cage is One of The Worst Writers of All Time

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Sorry to say it, but David Cage Sucks! He is an absolute failure in terms of game design. His projects have consistently been among the worst ever produced — just look at his track record! If you don’t believe me, look at his past accomplishments.

I don’t even know where to begin when discussing Heavy Rain and Detroit: Become Human. Both films were nothing more than glorified movies, while The Cage should focus on creating actual video games instead of cinematic experiences that gamers have no control over.

He’s nothing more than a failed, empty shell who should just give up already.

He is an awful game developer. His titles are glitchy, boring and the stories so complex that you can’t even follow along with what’s going on.

It seems clear that he doesn’t care about his audience — instead creating movies disguised as video games. We should all boycott his titles from now on.

From our perspective, David Cage is the worst game developer in existence. His creations are so dull and nonsensical that I can’t believe anyone would want to play them.

His “stories” are laughable, his characters one-dimensional and irritating — the only good thing about his games is they’re short — but that’s far from being a compliment.

Save yourself some cash and avoid purchasing any of David Cage’s games-you’ll be much better off for it.

Histories of David Cage

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David Cage is a video game designer renowned for creating controversial titles.

One of his most famous quotes was “provocative,” meaning, “I want to stir people up.” Needless to say, this man lacks integrity; so don’t listen to anything he has to say.

Cage’s debut game, released in 1995, demonstrated his commitment to pushing boundaries. While some have criticized his games for their violence and exploration of dark topics, others have praised them for exploring themes that are often taboo.

In an interview with The Verge, Cage stated his goal to create video games that are “emotional, provocative and sometimes uncomfortable.” Unfortunately, some gamers feel his works border on exploitation; his approach to design appears forced and disrespectful.

One example that deserves special mention is “Heavy Rain,” a 2010 game which depicts stereotypical white characters carrying out kidnapping, sexual abuse and ultimately murder of a young woman.

The two primary suspects in this case are an African American man, cast as the lead suspect despite only having been involved at the very end, and a white man who is falsely accused.

The game received widespread criticism for its racist undertones and handling of sensitive topics like child abuse and rape with inappropriate humor.

So there you have it — an overview and background to David Cage in one concise statement.

Why Are David Cage’s Games Overrated?

David Cage is a French game designer renowned for designing some of the most overrated titles in history, such as Beyond: Two Souls, Heavy Rain and Indigo Prophecy.

I believe these games are overrated due to a lack of creativity. They don’t offer players anything new or original; it’s all the same old stuff over and over again.

Cage had an idealistic vision when designing these games, yet never carried it out. He relied on cliches instead of having any originality in his artwork because Cage is a terrible artist.

Some obvious reasons why Cage’s games are overrated

1)The Scripts are packed with Cliches

One of the primary examples of a cliche can be seen in Beyond: Two Souls.
At the start, you take control of young Jodie but only for a short while before switching to someone completely different. Cage then keeps repeating this formula until he no longer has anything left for that part of the storyline.

Jodie often comes into close contact with people whom she bonds with, yet eventually they either commit suicide or murder.

Jodie’s powers as an individual are gradually revealed throughout her teenage years, until Cage decides it’s time for you to assume control and continue playing as her again. Furthermore, there is something special about Jodie that no other human can do: this ability remains mysterious to this day.

Why? Cage doesn’t take time to think things through; he simply wants you to experience his artwork without any real explanation.

Heavy Rain is an experience laden with cliches

While it attempts to be dark and serious, its plot ultimately falls flat due to how ridiculously absurd it actually is.

In the game, you play as four different characters who are trying to catch Origami Killer — someone who kidnaps children and drowns them in rainwater.

Not only that, but there’s also the Happy Mask Salesman: a clown dressed as an official salesperson responsible for giving Ethan (the main character) a mask of a man with severe burns on his face.

When you get closer, this looks more like a poorly constructed scarecrow than an actual burn victim. While its purpose may be to invoke fear in players, its design and execution leave much to be desired; instead of creating fear, the effect is simply another cliche.

Indigo Prophecy also features its share of cliches

In this story, you play as Lucas Kane who is accused of murdering someone he doesn’t remember killing. As he attempts to unravel why these strange events are occurring and what can be done about them, many things come into play.

The plot begins with him having an epileptic seizure in which he wakes up and kills the guy behind the counter at a diner. Much like Beyond: Two Souls, however, the plotline is filled with cliches and meaningless events that don’t really impact anything after they happen.

2) Cage trys to make his games appear more meaningful than they really are

Cage often makes his games appear to have some deeper purpose or significance with their narrative, but in reality his efforts are just an elaborate facade. He wants you to believe his experiences are life-altering but in reality they’re simply one big deception.

Cage’s games lack any meaningful commentary about life; rather, he uses his characters merely as plot devices without providing them with any character depth whatsoever.

There are also a lot of unsolved mysteries, like The Paper Man or The Grandfather Mystery, that remain open-ended.

Cage neglects to consider how his decisions in his games could potentially impact other characters later on.

In Heavy Rain, if you choose not to kill one character and let them go, another character might suffer as a result — and vice versa. With no control over events whatsoever, it is impossible for you to do anything but accept what happens as it occurs without consequence.

Even if Jodie dies or gets hurt, it doesn’t matter to Cage as he doesn’t give a damn about his characters. All Cage wants is an entertaining story with lots of fluffy details and nothing else.

3) The gameplay was boring and teenisious

With Heavy Rain, however, much of the game’s story involves collecting clues that require repetitive button mashing — an endeavor which makes no sense!

One would think Quantic Dream would understand by now that QTEs take away players’ control of their characters while being incredibly easy to complete.

In Beyond: Two Souls, players will spend most of their time running around and doing mundane tasks that don’t really add anything to the overall experience.

The game also has an odd focus on sexuality, with Jodie frequently being hit on by other characters or shown in an intimate way. This type of content does not add anything to the narrative and serves only as gratuitous fanservice.

Even worse, you never really get to learn about Jodie’s past which makes her an incredibly uninteresting character. One would think Quantic Dream would at least try to engage players with their characters but this does not appear to be the case here.

David Cage’s games are filled with subpar writing, monotonous gameplay, and numerous technical issues. It appears they lack concern for their players or development process as everything appears to be thrown together at the last minute.

We can only hope that other developers will learn from their errors and deliver better experiences for gamers in the future.

My dear Mr. Cage, please excuse me

David Cage may be well known, but there are plenty of amazing games out there that he didn’t create.

Truth be told, I’m not a huge fan of David Cage. He seems to enjoy provocating people for the sake of being provocative without consideration for what he says or does.

Unfortunately, his movies tend to be rather slow-paced — they typically last two or three hours without anything meaningful to say — and often glitchy and freeze up due to their low budget production values. I’m unsure if this was intentional or not, but his films tend to have an unfocused quality.

Additionally, as previously discussed -what about his games? People say that Heavy Rain was an influential game that inspired other developers like Telltale Games’ Game of Thrones series.

Did it deliver on their promises? Unlike titles like Uncharted or The Last of Us which don’t rely on quick-time events as main gameplay mechanics, Heavy Rain relies heavily on QTEs as its primary gameplay device.

It makes the game play experience very simplistic, as all you have to do is tap X or press square for something to happen. I’m honestly not sure how an automatic motion control could possibly ruin a game with such simplicity.

David Cage is a video game designer who enjoys provocating people with his provocative titles.

His latest game, “Detroit: Become Human,” has been met with critical reviews for its overt social commentary. If you’re searching for an insightful and respectful video game experience, David Cage’s creations should be avoided.

Please depart, Mr. Cage and leave us alone in this quiet world.

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