Modern Warfare 3 April 16 patch notes

The Game Company
3 min readApr 17, 2024

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The Modern Warfare 3 developers implement frequent updates to keep the game fresh with new content, and the Season 3 update brought guns like the MORS Sniper and Gladiator melee.

Now, a new update patch is live, bringing weapon buffs, progression changes, and bug fixes. Here are all of the details from MW3’s April 16 patch.

April 16 MW3 patch notes

Weapons & Attachments

Assault Rifles

  • MTZ-556: Increased bullet velocity from 650m/s to 690m/s (+6%).
  • Holger 556: Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.
  • M16 (MWII): Decreased horizontal and vertical recoil by 20%, decreased gun kick by 20%, and decreased visual recoil by 18%.

Submachine Guns

  • RAM-9: Decreased minimum and maximum hipfire accuracy by 10% while also increasing aim down sight time from 200ms to 220ms (+10%).
  • Striker 9: Removed the ability to aim down sights while sliding without Tactical Pads equipped.
  • Striker: Decreased aim down sight time from 215ms to 204ms (-5%) and increased bullet velocity from 540m/s to 570m/s (+6%).
  • WSP Swarm: Decreased flinch resistance from 0.8N to 0.15N (-81%).

Shotguns

  • Haymaker (JAK Maglift Kit): Decreased damage pellet count from 5 to 4 (-20%), near-medium damage from 20 to 19 (-5%), and near-medium damage range to 6.4m.

Sniper Rifles

  • MORS: Corrected an optic misalignment causing shots to travel slightly off-center.

Attachments

  • MORS Hexer Optic: Removed aim down sight speed benefit.
  • ECS Requieter Suppressor Muzzle: Added compatibility with all MWII Submachine Guns.

Equipment

  • EMD Grenade (Tactical): Tracking device will now ignore enemies who are downed. Downed players now must stand before removing the tracking device.
  • Frag Grenade (Lethal): Increased intermediate explosive damage from 130 to 150 (+15%) and Decreased intermediate explosive damage radius from 4.9m to 3.8m (-22%).

Killstreaks

  • Remote Turret: Player is no longer forcibly swapped to their Primary Weapon upon the destruction of an owned turret.

Ranked Play

Weapon Evaluation

  • Treyarch, Sledgehammer Games, and the Call of Duty League are excited to share that we will begin a Weapon Evaluation this week after the success of our previous Map Evaluation.
  • Starting April 16th, the following weapons will be unrestricted and available in MWII Ranked Play loadouts until April 23rd.
  • Assault Rifles:
  • BP50
  • Holger 556
  • MTZ-556
  • SMGs:
  • HRM-9
  • RAM-9

UIX

  • Maps widget in the Quick Play menu can now be scrolled to view all entries.
  • MORS Sniper Rifle will now display the correct icon in the kill feed.
  • Emblems unlocked in MWII will now be stated as such in the Customization menu.
  • Addressed various issues causing certain stats to not be tracked on the Scoreboard in COD Caster mode.
  • Resolved an issue causing the score to appear as 0–0 during the round transition in Gunfight and Search and Destroy.
  • Editing a Loadout during a match will no longer cause the player to be given an incorrect Loadout.

Progression

  • Executing a player with the Soulrender will no longer grant more XP than a standard Finishing Move.
  • Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.

Bug Fixes

  • Addressed an issue that prevented a limited number of players from accessing MWIII Ranked Play.
  • Addressed an issue that prevented Platinum and above players from being able to view their Seasonal Rewards.
  • Addressed an issue that impacted the Seattle Surge 2024 camo pattern.
  • Players will now see the correct lightning pattern as shown in the Camo select menu.

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