Jack JamesWhy is 3D animation still so hard?In the late 1970s the first 3D computer graphics software products were released, able to produce low-fidelity 3D representations of…7 min read·Apr 12, 2024--1--1
Jack JamesGetting business product management wrongI recently discovered that a problem I’d previously worked on was wrong. Not just wrong, but wrong by an order of magnitude. I didn’t…6 min read·Sep 16, 2022--1--1
Jack JamesOne Month Without an Apple WatchThe Apple Watch (for me at least) occupies that special category that many of Apple’s products have: I go from an initial reaction of “why…6 min read·May 26, 2022----
Jack JamesLessons in Product Management through unemploymentI’ve been working as a Product Manager for about 5 years now, all of it for a single company. In that time I’ve learned a great many…8 min read·Nov 22, 2021----
Jack JamesinUX CollectiveThe “in vitro” strategy for mitigating product debtIn my reflections on working on Autodesk Shotgun, I noted that our biggest struggle internally was mitigating the product debt that had…7 min read·Jun 30, 2021--1--1
Jack JamesSo Long, Autodesk ShotgunNote: I’m writing this as a former employee (as of June 2021) of Autodesk. My views are entirely my own, based on my recollections and…10 min read·Jun 18, 2021--7--7
Jack JamesinUX CollectiveThe product management of a design systemOne of the most rewarding experiences I’ve had during my time as a Product Manager at Autodesk has been in building out and deploying a…8 min read·May 17, 2021--5--5
Jack JamesWhat the Epic Games Store got wrongTwo strategic errors that Epic have made in their gambit to overthrow Steam as the games distribution platform of choice6 min read·Dec 8, 2019----
Jack JamesinUX CollectiveLessons in onboarding from Plants vs ZombiesIn 2012 George Fan gave a talk about tutorials in games. In 2019 it’s just as relevant, for apps as well as games.7 min read·May 6, 2019--2--2