João Henrique Machado SilvainThe Polyglot ProgrammerMastering Smart Pointers in C++unique_ptr, shared_ptr, and weak_ptr·3 min read·Apr 12, 2023--3--3
João Henrique Machado SilvainThe Polyglot ProgrammerAccess Modifiers in C# for Unity Game DevelopmentWhat are they and how to use it?·4 min read·Mar 30, 2023----
João Henrique Machado SilvainThe Polyglot ProgrammerRust on Kubernetes: A Beginner’s Guide to Developing and Deploying Rust ApplicationsRust is a powerful and safe systems programming language that has been gaining popularity among developers due to its emphasis on safety…·4 min read·Mar 26, 2023----
João Henrique Machado SilvainThe Polyglot ProgrammerSwitching From C++ to RustA Practical Approach·4 min read·Mar 23, 2023--2--2
João Henrique Machado SilvainThe Polyglot ProgrammerGodot for Unity DevelopersKey concepts explained!·5 min read·Mar 20, 2023----
João Henrique Machado SilvainThe Polyglot ProgrammerGodot Engine 4.0 vs Unity: A Comprehensive Comparison of Game EnginesWhat is the best game engine for you?·4 min read·Mar 18, 2023--1--1
João Henrique Machado SilvainThe Polyglot ProgrammerC++ or Blueprints: pros and cons, when to use one or the other?Ever since my first contact with Unreal Engine I have been asked this question: When do you use C++ or Blueprints? Which one is better…·8 min read·Nov 25, 2022--2--2
João Henrique Machado SilvainThe Polyglot ProgrammerRust Macros the right wayOn this blog post I am going to talk about Macros, well Rust Macros, not the type of Macros you see on the picture above, so if you came in…·10 min read·Jul 14, 2022--2--2
João Henrique Machado SilvainThe Polyglot ProgrammerUsing Field Attributes with serde.rsSerde is a generic framework for serializing and deserializing Rust data structures efficiently.·7 min read·Jul 24, 2021--1--1
João Henrique Machado SilvainThe Polyglot ProgrammerImproving CI/CD Code reusability with CircleCI orbsDon't reinvent the wheel. Save time by importing pre-built commands, jobs, and executors into your pipeline configuration file.·5 min read·May 28, 2021----