The Drop 4/19/16 — Axiom Verge is Finally Making It’s Way to Vita Island
Get ready for a whole lot of “classic”.
Whether digging into Tom Happ Games’ Metroidvania hit Axiom Verge on the Vita, reliving classic experiences in Bandai Namco’s Arcade Game Series, or experiencing the iconic Star Fox franchise make its Wii U debut, no matter where you turn the chances are high that you will get hit with a wall of nostalgia. However, for those that are more interested in a game with a more “modern” feel to it, Lichdom: Battlemage comes to the PS4 and Xbox One.
Lichdom: Battlemage — PlayStation 4 and Xbox One
When it comes to gaming, there are few genres that reach a wider audience than the first-person shooter. With games like Halo, Battlefield, and Call of Duty reaching more players game after game, the FPS “look” has come to be known by both passionate, hardcore gamers and those that may just play when they have a few minutes to burn.Thankfully, with this popularization has come more experimental FPS games like Lichdom: Battlemage. Originally released in August 2014 on PC, Lichdom: Battlmage spins an FPS on it’s head by not including any guns, bows, lasers, or projectiles in general as weapons used by the player. Instead, you have one weapon: magic.
After checking out some gameplay, the best way to describe Lichdom: Battlmage is to say that it appears to function similarly to magic abilities in Skyrim. However, there is no mana bar whatsoever, allowing you to experiment with different spell combinations and tactics without worrying about and technicalities.
Featuring 8 sigils — basically types of spells — you can potentially create over 1000 spell combinations to use against enemies like cult members, undead (draugrs?), and demons.
In a genre that can often grow repetitive, Lichdom: Battlmage appears to break a mold by playing on an element in gaming that is often left out in the cold. For those that want to experience a first-person spellcasting experience, Lichdom: Battlmage is coming to the Xbox One and PlayStation 4 this week.
Axiom Verge — PlayStation Vita
This week — after a year of delays — Tom Happ’s masterpiece Axiom Verge is finally making its way to the Vita.
Originally released in March of 2015 on the PlayStation 4 and PC, Axiom Verge captures the art, music, gameplay, and overall exploratory style of games like Super Metroid and Castlevania: Symphony of the Night from the late 90’s.
Now, after working tirelessly to ensure a quality port, Axiom Verge is taking a boat to Vita Island this week. The game is going to be cross-buy with the PlayStation 4 version of the game in addition to being 10% off during it’s launch week. Unfortunately, as stated in an interview on the podcast PS I Love You XOXO, cross-save is not possible at launch between the PS4 and Vita versions of the game. However, considering the nature of a Metroidvania game, I can’t imagine any reason that it would be overly grueling to play through the game once again.
For those who have been following the release of Axiom Verge since it’s initial launch, the Vita version is almost like the fulfillment of a long-foretold prophecy. Axiom Verge is also slated to be released on the Xbox One and Wii U later this year, with the final touches being put on the different versions of the game over the summer.
Arcade Game Series — PlayStation 4, Xbox One, and PC
With a history spanning more than 60 years, the gaming industry has seen an incredible number of games that have filled countless summers, touched countless lives, and built careers out of what began as a passion for an emerging creative medium. One name that has been extremely influential in this industry is Bandai Namco, who is bringing some of their legendary titles including Dig Dug, Pac Man, Ms. Pac Man, and Galaga to the newest generation of consoles alongside a PC release on Steam.
All three titles have been given what I have often referred to as the “Rare Replay Treatment”. Nestled in the midst of beautiful art depicting the characters and scenes from the respective game, the Arcade Game Series brings the classic experience up to a modern standard with a high resolution in addition to full trophy and achievement support. Each individual game includes a platinum trophy on PlayStation — a nice surprise for those that love chasing a higher gamer score or trophy level.
Each game is going to be released as a standalone purchase while Bandai Namco is also releasing a bundle including all four titles, although pricing has yet to be detailed. I agreed with Jordan Devore, Managing editor at Destructoid, as he was logically working out an estimated price for the titles.
Pricing details? Not that I’ve seen, but Pac-Man for Xbox 360 is $4.99 and I can’t imagine Namco will push it much further than that, if at all, for these standalone releases.
If the games do come out to be priced at or around $4.99, I would guess that the bundle would be around $14.99 to give those who want all four somewhat of a deal.
Although this is evident milking of some of their iconic cash cows, I still always love to see classic games coming to popular modern gaming consoles. In any field it is always important to remember where things all began to truly appreciate how far an industry has come. For those interested in replaying some of gaming’s most iconic titles (or perhaps for those that have always wanted to get a platinum trophy in Galaga) these four titles will be available this week.