Thomas J LudenainMEA 300: Game DesignUser Testing FeedbackOne of the things I noticed from the feedback is people complaining about the higher pitches sounds when the character jumped or the game…Dec 17, 2018Dec 17, 2018
Thomas J LudenainMEA 300: Game DesignSoundsThe sounds in Minky, i tried to make sound mechanical or industrial but when i heard the sounds as i was messing with the jfxr program, i…Oct 22, 2018Oct 22, 2018
Thomas J LudenainMEA 300: Game DesignRewardsThe Rewards gave me a bit of trouble since the game is mostly about Minky trying to escape and survive the factory. I came up with a…Oct 14, 2018Oct 14, 2018
Thomas J LudenainMEA 300: Game DesignObstaclesSince the game will take place in a factory, most of the obstacles have to do with machinery or technology like mines or acid…Oct 14, 2018Oct 14, 2018
Thomas J LudenainMEA 300: Game DesignScenic AssetsMy Game mostly takes place in a factory like setting so it has a very industrial aesthetic.Oct 14, 2018Oct 14, 2018
Thomas J LudenainMEA 300: Game DesignBlog ResponseA game I’ve been currently playing is Spy Party. It’s a multiplayer game that pits a spy against a sniper meant to spot him in a crowd and…Sep 25, 2018Sep 25, 2018