Preconceptions can make a big difference to our enjoyment of great games

There was this moment I had during a recent playthrough of Horizon Zero Dawn when I was scaling a huge cliffside — probably one of the biggest in the game. I pop over to see three Bellowbacks and a Ravager wandering around. I’m not super high level yet, so I’m not really equipped to deal with this situation anywhere near comfortable, especially because all I’m looking for is a metal flower smack in the middle of these spewing machines.

So, I try my best to sneak by. I’ve almost got it when I’m spotted by a Watcher I missed, averting…

Illustration by Joseph Bogda

Shortly after the release of The Legend of Zelda: Ocarina of Time in 1998, the game’s lead designer, Eiji Aonuma, was tasked with making another game in one year by reusing the assets of their then most acclaimed title. Ocarina had taken three years to make, but its sequel, Majora’s Mask, took one year and came out the other end as one of the most unique in the series and another of the most heralded games in history.

Time constraints — normally the cause for many-a-headache and perpetual stress — in this case happened to inspire something spectacular. Much of…

Illustration by Joseph Bogda

Remember as a kid, when you would wake up at 10 a.m. in the morning — or 8 a.m. in my case, because I couldn’t wait — to play video games? The excitement was pure as you jumped out of bed to explore a new world akin to those in your dreams. You got to wrap yourself in a blanket, eat your breakfast, and dive into it. At that time, that was the most important thing in the world.

What happened?

It’s no use really breaking down why you don’t play games anymore, as we all know why.

As a…

Thomas Bogda

Thomas is freelance writer and photographer from Calgary, AB.

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