Tomáš HůsekinMADFINGER GamesTime Management 101It seems there’s never enough time to do all the things you want. So how do you keep the fire burning and not get burnt?Jan 21, 2022Jan 21, 2022
Tomáš HůsekinMADFINGER GamesThe Challenging Art Of Game PrototypingBefore every beautifully polished game, there is a rough prototype to test it out. But how exactly do you make it?Oct 20, 2021Oct 20, 2021
Tomáš HůsekinMADFINGER GamesFrom Sketch To Reality: An Interview With Erika Hornakova, Concept ArtistBefore you can deck yourself out with awesome armor or take down a horrific boss monster, they all have to start as sketches…Oct 8, 2021Oct 8, 2021
Tomáš HůsekinMADFINGER GamesMADFINGER Joins Welcome to the JungleHunting for jobs can sometimes feel like being lost in a jungle. We’ve decided it’s time to make it easier!Sep 30, 2021Sep 30, 2021
Tomáš HůsekinMADFINGER GamesProps to That: An Interview With Jan Zamazal, Lead ArtistWhether it’s an ordinary wooden box or a beautifully detailed plasma rifle, what goes into creating some of our in-game objects?Sep 23, 2021Sep 23, 2021
Tomáš HůsekinMADFINGER GamesBig Game, Big Screen: MADFINGER goes to PCTo truly deliver our biggest game yet, we had to make a huge step forward…Sep 16, 2021Sep 16, 2021
Tomáš HůsekinMADFINGER GamesLights, Camera, Animation: An Interview With Ondra Bystry, Lead AnimatorBe it cool in-game cutscenes or awesome trailers, what does it take to make an action-packed animated video?Sep 2, 2021Sep 2, 2021
Tomáš HůsekinMADFINGER GamesA Day in the Field: MADFINGER Team BuildingWith a lot of new faces at the studio, we’ve decided to get to know each other more. And what better way to do it than under fire?Aug 26, 2021Aug 26, 2021
Tomáš HůsekinMADFINGER GamesLooks Matter: Shadowgun Legends CosmeticsWe sat down with Martin Knybel and Michal Marsalek, the two guys responsible for some of the awesome cosmetics in SGL.Aug 19, 2021Aug 19, 2021
Tomáš HůsekinMADFINGER GamesIt’s Unreal: MADFINGER Switches EnginesThey say that change is life, but what exactly made us suddenly switch game engines?Aug 16, 2021Aug 16, 2021