Timothy JanssenThe Power of 3D UINow it is time to get some levers, knobs, and other controls working in VR. I will demonstrate this by controlling an excavator destroying…May 20May 20
Timothy JanssenSetting up a Simple Gaze InteractionThere is another interactor that I want to cover. The gaze interactor is another way to say eye tracking.May 17May 17
Timothy JanssenSockets for Fun and … InventoryI have covered how to make a socket to open a door, Now I will cover how to make a socket that allows the player to hold items.May 16May 16
Timothy JanssenSocket Interaction to Get Things DoneSockets are a great way to allow the player to interact with the environment. I will cover how I implemented a socket interaction to open a…May 16May 16
Timothy JanssenGetting a Handle on ThingsI will be covering Socket Interactors in VR. First, I am going to make a file cabinet that has a drawer the player will need to open. To…May 8May 8
Timothy JanssenGrabbing the (VR) World with Both HandsI have got a pistol working in VR so far. Now it is time to get something that requires two hands, like a shotgun.May 7May 7
Timothy JanssenSound in 3DAnother thing to add feedback to the user is to add some sound when the gun is fired.May 7May 7
Timothy JanssenInteraction EventsThe gun looks good in the hand. Now it is time to make it do something when the trigger is pulled on the controller.May 6May 6
Timothy JanssenGrab your Objects just the way You WantIf you noticed in the previous article when the gun was picked up the grip was not in the correct position.May 1May 1
Timothy JanssenComplex Shapes with Simple CollidersMany game objects are not simple boxes, spheres, or capsules. This is how I set up colliders for these objects for interactions.May 1May 1