How to Mask UI Elements in Unity

Thomas Mauro
3 min readJul 31, 2023

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Unity’s UI system provides a powerful toolset for creating interactive user interfaces in your games and applications. One essential feature for designing visually appealing UIs is the ability to mask elements. Masking allows you to reveal only specific parts of UI elements, hiding the rest based on defined shapes or textures. In this short guide, we’ll walk you through the process of masking UI elements in Unity.

Step 1: Create a UI Element

First, you need to create the UI element that you want to mask. This could be an image, text, or any other UI element that you wish to reveal partially.

Step 2: Create a Masking Image

Create another UI Image element, which will act as the mask for the previously created UI element. The mask image should be a grayscale texture, where the white areas will reveal the masked UI element, and the black areas will hide it. You can use image-editing software like Photoshop or GIMP to create the desired mask texture.

Step 3: Add a Mask Component

Now, add a Mask component to the UI element you want to mask. Select the UI element in the Hierarchy, and in the Inspector window, click on “Add Component” and search for “Mask.” This component will enable masking for the UI element.

Step 4: Assign the Masking Image

With the UI element still selected, go to the Inspector window and locate the Mask component. There, you will find a field to assign the masking image you created in Step 2. Drag and drop the mask texture into this field.

Step 5: Adjust Mask Type (Optional)

The Mask component allows you to choose between two masking types: Rectangular and Soft. The Rectangular type masks the UI element with sharp edges, while the Soft type provides a smooth transition between the masked and revealed areas. Select the one that suits your design requirements.

Step 6: Position and Scale

Adjust the position and scale of the mask image to control the masked area. You can do this either by modifying the RectTransform properties in the Inspector or by manipulating the mask image directly in the Scene view.

Step 7: Fine-tune and Test

Once you have set up the mask, it’s time to fine-tune its position and size until you achieve the desired visual effect. Test the UI element in Play mode to see how it behaves in the game environment. Make any necessary adjustments until you are satisfied with the results.

Conclusion:

Masking UI elements in Unity opens up a world of possibilities for creating captivating and dynamic user interfaces. By following the steps outlined in this guide, you can effectively reveal specific parts of UI elements, add artistic touches, or create interactive animations. Experiment with different shapes and textures to achieve unique and visually striking designs that will enhance the overall user experience in your Unity projects.

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