Post Processing in Unity Project
The 2D Space shooting in its infancy is a playable prototype at the very least. There can be so much more, I want to take this project step by step through the basics first. The purpose of post-processing is to improve the appearance of the game.
- First, go to Window/Package Manager/Post Processing
- Locate and install Post Processing package
- Create Empty Object name it Post Process Volume
- Add Component Post Process Volume to the new objects inspector
- Left Click the New button next to Profile on the Post Process Volume script in the inspector. It automatically adds.
Now in the scenes folder, there will be a GameScene_Profile/Post Process Volume Profile. Then I can start adding effects.
- Left-Click Add effect/Unity/select the desired effect
- For starters, this project can get some Bloom effect
- Select Main Camera Add Component Post Process Layer
- Create a new Layer called Post Process
- Select the Post Process Volume/Click the drop-down box by layer in the inspector/Add Layer, name it Post Process
- Select Main Camera and set the/Post Process Layer Componen/Layer . Not the main layer keep that set to default
- Select the Post Process Volume and set that Layer to Post Process as well
From there I can modify the settings on the Post Processing/Bloom. Mess around and find what you may want or need for your project.
- Adjust Bloom
- Add Component Color Grading, turn it On, and check the Mode box
- File/Build Setting/Player Settings, fin color Space and change it to Linear
- Exit out of Project Settings
- Set the Mode to HDR (High Definition Range)
- Find a ToneMapping Setting you like (Going with ACES)
- Adjust Temperature and Tint if you want or need to
It is good to spend some time becoming familiar with the effects. Experiment with them to gain experience plus get a result that is good for the project. There are other effects and even more settings on the ones I am using here.
- I ended up going with 45 Bloom Intensity after all.
- Activated Color on Bloom Set to R-167/G-219/B-255
- Color Grade Temp to -20 Color Filter to R-255/G-196/B-196
I went on ahead and did another set of settings here are the results Below.
- Bloom 40
- Threshold 0.8
- Bloom Color R-255/G-230/B-100
- On Color Grading Changed Color Filter to R-172/G-212/B-255