Tessellation in Unity HDRP

Thomas Mauro
2 min readSep 11, 2022

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The article before this one was about Unity Height Maps and Pixel Displacement. You should check that one out as well. Tesselation is similar but should be able to bring even more realism to a once flat 2D surface image of stones. You should jump into learning game development so you can see it all for yourself live. Apply at Gamedevhq.com. If you want some amazing free textures then you need to check out Poly Haven.

  • First Select the Material
  • Inspector, change the Shader to HDRP/LitTessellation
  • Set the Displacement Mode to Tesselation/Displacement
Left-click on HDRP/Lit, highlight HDRP/Right-click then select HDRP/LitTessellation

By now your material should have a height map. If not then you still need to see Unity Height Maps and Pixel Displacement and get that done. Now the material is in Tessellation Mode there are Tessellation Options available on top of the existing Height Map Options. These new options bring even more dynamic possibilities. These new options are:

  • Tessellation Factor
  • Triangle Culling Epsilon
  • Start Fade Distance
  • End Fade Distance
  • Triangle Size
  • Tessellation Mode
  • Shape Factor

First, give it some Amplitude or Min/Max mix then get the Tessellation setting how you want. Just play around with the options to learn and see what you can get as well.

Now I plan to get a cobblestone material in here and get it looking nice to make a walkway. Once I have that done I will update this article with the little cobblestone pathway. After that, I will get into learning Decals in Unity.

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