Understanding and Working with Collision Layers in Unity

Thomas Mauro
3 min readNov 2, 2023

--

Unity provides powerful tools for developers to build 2D and 3D games, and one of the essential components in game development is handling collisions effectively. Collisions determine how different objects interact with each other, and setting them up correctly is crucial for game mechanics. This article will dive into collision layers in Unity, particularly for 2D games, and how to work with them.

What are Collision Layers?

Collision layers, also referred to as ‘Layers’, are a way to categorize game objects in Unity. By default, every game object is assigned to the ‘Default’ layer. But as your game grows, you’ll likely need more control over which objects can collide with others. This is where custom layers and the Layer Collision Matrix come into play.

The Layer Collision Matrix

The Layer Collision Matrix, accessible under the `Physics 2D` settings in the `Inspector`, lets you control the collision interactions between different layers. For each pair of layers, you can decide whether they should collide or ignore each other.

Setting up Collision Layers: A Practical Example

1. Creating a New Layer:
— In Unity, open the `Inspector`.
— Navigate to `Tags and Layers` > `Layers`.
— Add a new layer and give it a meaningful name, like ‘Player’ or ‘EnemyAttack’.

2. Assigning Objects to Layers:
— Select the game object in the hierarchy.
— In the `Inspector`, find the `Layer` dropdown at the top right and assign the object to your desired layer.

3. Configuring the Collision Matrix:
— Open the `Inspector` and navigate to `Project Settings` > `Physics 2D`.
— In the `Layer Collision Matrix`, you’ll see your custom layers. Uncheck the boxes where you want to ignore collisions. For instance, to ensure the player’s attack doesn’t hurt the player, uncheck the intersection box between ‘Player’ and ‘Sword’.

Benefits and Use Cases:

1. Preventing Unwanted Collisions: As in the given example, if a player has a swinging sword, you wouldn’t want the sword to harm the player. By placing the player and the sword on separate layers and adjusting the collision matrix, you can prevent this interaction.

2. Optimizing Performance: By preventing unnecessary collisions, you can save on computational power, leading to smoother gameplay.

3. Controlled Interactions: Perhaps you want certain power-ups to only be available for specific player classes or enemy types. Layers can be used to achieve such mechanics.

Best Practices:

- Descriptive Naming: Always name your layers descriptively. ‘EnemyType1Attack’ is more informative than ‘Attack1’.

- Limit the Number of Layers: Unity has a limit on the number of custom layers you can create. Plan them wisely.

- Test Regularly: After setting up your layers and collision matrix, test your game thoroughly to ensure interactions work as expected.

Conclusion

Collision layers in Unity offer a robust system for managing how game objects interact with each other. By understanding and properly setting up these layers, developers can create intricate mechanics, ensure smoother gameplay, and offer players a more polished experience. Remember to keep your layers organized and always test new setups to ensure the desired outcome.

--

--