Tobias HanssoninThe First Game Project I am Part OfThat’s it!With sound done, my teammates had also implemented everything they sought to do. We now had a beautiful map to play through, and a bunch of…Jun 8, 2021Jun 8, 2021
Tobias HanssoninThe First Game Project I am Part OfEffects, sound effectsWith music in the game, we also needed sound for the player and enemies. Let’s start with the enemies.Jun 8, 2021Jun 8, 2021
Tobias HanssoninThe First Game Project I am Part OfMusic to my ears!With the core gameplay mechanics now implemented, my group was hard at work designing the game map and adding enemies and wave-spawners to…Jun 8, 2021Jun 8, 2021
Tobias HanssoninThe First Game Project I am Part OfSome notes on code designCode in Unity, though very much a scripting language, follows the philosophies of Object-Oriented Programming (OOP). Generally, one of the…May 30, 2021May 30, 2021
Tobias HanssoninThe First Game Project I am Part OfUpgradesWhile I was working on the upgrade system, my fantastic group members were able to add some great features to the game, among these…May 30, 2021May 30, 2021
Tobias HanssoninThe First Game Project I am Part OfAttack!When making a game about Vikings fighting each other to the death, it’s important to be able to attack your enemies, therefore I felt one…May 30, 2021May 30, 2021
Tobias HanssoninThe First Game Project I am Part OfJust a small experimentAt the start of the project, when the team and I were still in the planning face, I decided to play around with creating a visual effect…Apr 14, 2021Apr 14, 2021
Tobias HanssoninReverb projectFinished!This is it, our project is finished, at least what we have time for. As of the last post on this blog, we have solved almost all bugs in…Mar 30, 2021Mar 30, 2021
Tobias HanssoninReverb projectMistakes were madeSo, while trying to put myself to sleep yesterday I spontaneously realized that there is a massive (and simple) logic flaw with my code…Mar 23, 2021Mar 23, 2021
Tobias HanssoninReverb projectMaterials!Now that sound rays can bounce off surfaces, we also need to make it so that sound rays can lose strength whenever they bounce!Mar 15, 2021Mar 15, 2021