From classroom game to thousands of downloads worldwide.

I first became interested in creating apps when I unwrapped my first iPod Touch one Christmas. I was amazed by the simplicity of the device, whilst at the same time being incredibly intelligent. I could play games by just touching the screen and moving the device rather than a bulky, clumsy controller that you click in front of you and something happens on a screen across the room. It made me wonder how it all worked and how these games were made. I decided, I would make an app.

Reaction Timer UI Design

When I was thinking about an app that I wanted to create, I immediately thought about a game that I played in school. When in science lessons, we would often be given stop clocks, with large buttons and a large display, to use when carrying out experiments. Of course, we did not use them for that. Instead we would use them to play a simple but very addictive game. We used to press the start button then try to stop the timers on exactly one second. Not a millisecond over, not a millisecond under. This game was great, until the teacher worked out what we were doing an took the stop clocks away again. Unfortunately it required us to carry around a stop clock, which of course nobody did.

Thats when I though, why not make it into an app?

I had some previous experience with some web design and development (at a very basic level) so I thought, “How hard can it be?” It turns out, very! But that wasn’t going to stop me. I put in the hours, lost a lot of sleep and had a lot of encouragement from my Dad and eventually, I had done it. But the challenge wasn’t over. It turns out that uploading to the App Store can be the most difficult part when you don’t know what you’re doing. It took hours, a task that now takes only a few seconds. Once it was all done and passed an unexpected review by Apple, it was available for download.

Reaction Timer received a few hundred downloads on the first day with no marketing, just word of mouth and some lucky searches from people browsing the App Store. It was being downloaded all over the world from day one. This encouraged me to build more apps and improve Reaction Timer further. I added new game modes that hadn’t been possible before with the stop clocks in our Science lessons. Reaction Timer continues to grow and is still being improved to this day.

A lot of work to go to just to play the game after the stop clocks had been confiscated, but worth it in the end.

The app is still available on the App Store today (with quite a few improvements since 1.0) and can be found here:

The most recent update to the Reaction Timer UI Design (4.4.4)
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