E-sports is my life

Dota 2 International 2016

Dota 2, League of legends, Heroes of the Storm, Counter Strike and Super Smash Bros. Melee. These are all games being put on the list of E-sports. E-sports is a new brand of athletic sports sparking in the world. My first interest in E-sports was when I was twelve, and I got really into the computer game World of Warcraft, a Multiplayer online role playing game, or MMORPG, marketed by Blizzard. I started to do PvP, Player versus Player, arena style and became second on my realm as a healer. During High school, I became friends with two other gamers, and we started to play Dota 2, a multiplayer online battle area, or MOBA marketed by Valve. During this time, my friends and I became skilled a the game and formed a 5 man team with two people we met from Florida. At the end of my high school gaming career, my team, known as Milky Motherfuckers, placed second in our regional majors, which is a good spot to place in for our age bracket. The only thing missing from the E-sports experience is being able to support yourself while doing the sport. Most athletes are paid big salaries, but E-sports athletes aren’t paid anything. That is why sponsors are the biggest thing in E-sports. Cloud9, Panda global and MVG are all major sponsors for E-sports athletes, and they try to recruit as many pro players as they can so that way E-sports athletes can make a living off of playing games competitively. Sponsors are important to players because they introduce a stable income as well as a platform to make a name as an athlete.


The first New York Times article, Big Ten Universities Entering a new Realm: E-sports, written by Marc Tracy, is about Ten Universities that are starting to recruit and sponsor students who are Online Gamers in response to the Big Ten Network. The purpose is to understand that sporting is no longer a physical activity, but also an online experience, and the Big Ten are starting to support gamers in the new wave of sports. Tracy even states that “University of California Irvine, [has] created its own space for E-sports gamers in their student Union.” This is important because UCI itself has realized that the gaming community is growing and the school has decided to support their students who partake in the community. Tracy even talks about some colleges giving scholarships to their E-sports student’s and for those students who play on the UCI competitive team.

The second New York Time article, Elite Soccer Clubs Sign Gamers to Compete in E-Sports Industry, written by Jack Williams, is about a Soccer Club that started sponsoring online gamers. The reason this Article is so important is because a famous soccer club, that has no affiliation with online gaming, has decided to sponsor people who are trying the new sport out. For E-sports, sponsors are the way players make money. Williams even states that “the list of clubs with competitive gamers on their payrolls is expected to grow significantly over the next two or three years.” What Williams is pointing out is that scholarship groups and clubs that are more willing to see that E-sports are growing are the ones who will be willing to sponsor E-sports athletes as time goes on.

Work Cited

Tracy, Marc. “Big Ten Universities Entering a New Realm: E-Sports.” The New York Times. The New York Times, 19 Jan. 2017. Web. 05 Mar. 2017.

Williams, Jack. “Elite Soccer Clubs Sign Gamers to Compete in E-Sports Industry.” The New York Times. The New York Times, 11 Dec. 2016. Web. 05 Mar. 2017

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