Esteban IbarraAdventures in GameDev with GameDevHQ! Day 30: How to use Post Processing in Unity.The game is looking pretty good, but what if I told you you can make it look even better with post-processing? You actually got a sneak…Apr 11, 2021Apr 11, 2021
Esteban IbarraAdventures in GameDev with GameDevHQ! Day 29: Damage VFX using animated sprites in Unity.As our game is now, when our ship runs into enemies, we take damage, but there’s no visual indication to the player that anything’s…Apr 10, 2021Apr 10, 2021
Esteban IbarraAdventures in GameDev with GameDevHQ! Day 28: Creating enemy explosions!Ah yes, the eternal question: EXPLOSIONS?Apr 9, 2021Apr 9, 2021
Esteban IbarraAdventures in GameDev with GameDevHQ! Day 27, Loading Scenes in Unity.So we have our Game Over screen and we’re telling our player to press R to restart the game, but how do we actually do that?Apr 8, 2021Apr 8, 2021
Esteban IbarraAdventures in GameDev with GameDevHQ! Day 26: Creating a Retro Game Over Behavior!As you may have noticed from yesterday when the ship gets damaged a third time, it just disappears and everything stops. We need to tell…Apr 7, 2021Apr 7, 2021
Esteban IbarraAdventures in GameDev with GameDevHQ! Day 25, Ease of building UI Elements in Unity.After implementing the powerup mechanics, we are basically done with the game! But it’s not quite over yet, we still need to implement a…Apr 6, 2021Apr 6, 2021
Esteban IbarraAdventures in GameDev with GameDevHQ! Day 24: switch statements to the rescue!So we’ve built our modularized powerup system, and we wrote a system that checks for 3 powerups with a series of if/then statements. But…Apr 5, 2021Apr 5, 2021
Esteban IbarraAdventures in GameDev with GameDevHQ! Day 23: Creating modular powerup systems.As we have several powerups in our Galaxy Shooter game, would it make sense to write a seperate script for each one of them depending on…Apr 4, 2021Apr 4, 2021
Esteban IbarraAdventures in GameDev with GameDevHQ! Day 22: Determining how long powerup effects should last.So we just animated our Tripleshot powerup container and put everything we need for it to be in the game; BoxCollider2D, Rigidbody2D and of…Apr 3, 2021Apr 3, 2021
Esteban IbarraAdventures in GameDev with GameDevHQ Day21: Animating sprites in UnityOne of the latest lessons is learning how to animate a powerup that gives you the ability to Tripleshoot. At the moment, it falls down the…Apr 2, 2021Apr 2, 2021