Thomas Yung Thanks for the question. Game Thinking and Gamification definitely have a place in education, but, as with many other approaches, only if it is implemented correctly.
I have often seen administrators and educators focus on the end goals of the system (badges, points, tickets, etc.) rather than on thoughtful reflection and solving real-world problems. I’m often hesitant when the purpose of an education approach, or adjunct to an approach, becomes the focus.
That is not to say game theory and gamification should be avoided. It is to say that thoughtful incorporation is needed. I see it as a means to motivate learning sprints on specific, measurable topics (e.g. math theories) and rapid prototyping. Learning is best when woven into the ways we can apply it in our immediate world and our future lives (as much as we can see into them): to make tangible the abstract concepts that rule our worlds.