New UI Mockups

This week I tried to improve the UI. I feel like a substituted “a bag of words” with “mystery meat” icons. It looks visually better, but I am not sure if its an overall improvements. Any feedback is welcome.

In the editor:

In the battle:

The lobby screen:

Power bar:

Tried to figure different ways to represent the power bar:

Idea is to have power storage amount, power generation amount, power use when moving by engines and power use by weapons when firing, all represent on a bar so that you can see this information at glance.

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