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SOLID Principles Around You

Oleksii Trekhleb
Jun 20, 2017 · 2 min read

In this article I want to briefly go through SOLID principles (acronym that stands for five basic principles of object-oriented programming and design) supplying each of them with real-world visual examples to make those principles more understandable, readable and memorizable.

If you want to see code examples instead you may take a look at variety of tree data structure implementations in JavaScript like Binary Search Tree, AVL Tree, Red-Black Tree, Segment Tree or Fenwick Tree.

So let’s move on!

S — Single Responsibility Principle

[a.k.a SRP] A class should have only a single responsibility. Only one potential change in the software’s specification should be able to affect the specification of the class.

O — Open/Closed Principle

[a.k.a OCP] Software entities should be open for EXTENSION, but closed for MODIFICATION. Allow behavior to be extended without modifying the source-code.

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L — Liskov Substitution Principle

[a.k.a. LSP] Objects in a program should be replaceable with instances of their subtypes without altering the correctness of that program.

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I — Interface Segregation Principle

[a.k.a. ISP] Many client-specific interfaces are better than one general-purpose interface. No client should be forced to depend on methods it does not use.

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D — Dependency Inversion Principle

[a.k.a. DIP] One should depend upon abstractions, not concretions.

  • High-level modules should not depend on low-level modules. Both should depend on abstractions.
  • Abstractions should not depend on details. Details should depend on abstractions.
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I hope these illustration have been useful for you :) Thank you for your attention!


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