Trent PolackinJoy MachineThe Steel Hunters Whirlwind UpdateOr: Why “Carry On Wayward Son” is My Motivational AnthemJun 6, 2018Jun 6, 2018
Trent PolackinJoy MachineGame Development Resources, Scripts, UE4 Assets, & a Sample Landscape Node Graph (All Free)Some things should just be free.May 5, 2018May 5, 2018
Trent PolackinJoy MachineEnvironment Composition Iteration in Steel HuntersDetails on Iteration #32 for the Nevada Sandbox EnvironmentMay 3, 2018May 3, 2018
Trent PolackinJoy MachineHow I Started Programming (Part Two of Two)Rambles and Tangents on How I Quit Programming, Started Again, Quit Again, and BeyondApr 10, 2018Apr 10, 2018
Trent PolackinJoy MachineHow I Started Programming (Part One of Two)A campfire story-time with Trent on learning C++ in Kalkaska, Michigan.Jan 28, 2018Jan 28, 2018
Trent PolackinJoy MachineData-Driving Unreal Engine 4 for Live-Ops and HotfixesAvoiding a tendency to rely solely on cooked data for data-driven game elements.Jan 25, 20182Jan 25, 20182
Trent PolackinJoy MachineMaterials in Unreal Engine 4A brief guide on material usage in Unreal Engine 4 along with best practices and links to our open-source assets.Jan 3, 2018Jan 3, 2018
Trent PolackinJoy MachineA Visual Timeline of Steel HuntersFrom tech/vfx art sandbox to now… Kind of.Dec 12, 2017Dec 12, 2017
Trent PolackinJoy MachineA Guide to Systems-Based Game DevelopmentA High-Level Introduction to Systems DesignDec 8, 2017Dec 8, 2017
Trent PolackinJoy MachineGraphics Programming is So RewardingThe incredibly complex reading and work necessary to make changes most people won’t ever notice.Nov 8, 2017Nov 8, 2017