Trey HeavnerRounding Up The ProjectAs of this update my fighting game demo project will be finished, but the fighting game as a whole will still be able to be improved down…May 9, 2022May 9, 2022
Trey HeavnerHUD, Time, and Stage UpdatesTo start I want to show the most recent version of the stage in 3 forms and then dive into explaining my decisionsMay 8, 2022May 8, 2022
Trey HeavnerDesign Influences and ProgressFor creating the HUD and stage for my game I drew so inspirations from various fighting games. The theme of a swamp itself came from the…May 7, 2022May 7, 2022
Trey HeavnerA Change In GearsAs the title says I decided to shift my focus of my fighting game demo project. I’ve been focusing on making it a working game for most of…May 6, 2022May 6, 2022
Trey HeavnerWalk Animation and HUD UpdateFrom my previous update, I have made the progress I needed for animating the attack while still maintaing the idle and walk animations with…Apr 21, 2022Apr 21, 2022
Trey HeavnerWalking Animation/Collision ProgressIn the interest of time I took my previously made sprites and spliced them up before filling in the details to piece the new frames…Mar 22, 2022Mar 22, 2022
Trey HeavnerCreating a fighting game demoMy project goal is to create a working demo of a fighting game through Unreal Engine 4 with the sprite animations I made in a previous…Mar 14, 2022Mar 14, 2022
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Trey HeavnerImproving sprites through storyOne aspect of character creation that I haven’t used is story. I did originally have an idea of the world these characters were in, but…Oct 19, 2021Oct 19, 2021
Trey HeavnerCharacter Sprite Project UpdateRight off the bat, I’d like to agknowledge my lack of updates as I understand the purpose of these posts are to show continuous progress…Oct 16, 2021Oct 16, 2021