Hot Trends In Mlearning In India That You Can’t Afford To Miss

“Mobile phones are misnamed. They should be called Gateways to Human Knowledge.” - Ray Kurzweil

According to Mary Meeker, KPCB analyst, “We check our phones 150 times a day between apps, voice calls, texts, and utilities.” This itself illustrates the addiction we have towards our Mobile phones. Mobiles which have always been looked upon as a mere communication tool have finally broken this stereotype with mobile learning courses. With the increase in density of smartphones in India, mlearning has become the next big thing in the mobile industry.

The latest advancements in mobile learning have always brought up new trends for us to follow. Let’s take a look at those hot trends.

Bring Your Own Device (BYOD)

This concept was first introduced by IBM when they allowed their employees to access organisation’s learning resources using their personal devices that are mobile phones and laptops. It is the best way to create a cost-effective learning environment, especially for the companies that cannot afford to provide mobile devices to their learners.

Game-based Learning and Assessments

Game-based learning helps learners in acquiring a new skill by playing a game and applying the skill to the real scenario as and when required. The game based learning market is expected to grow to $2.3 billion by 2017.

The engaging nature of this method improves learning, increases retention power, and enables recollection of knowledge. This approach is being used to judge learners’ performance and reinforce their learning to higher levels.

Tin Can Api

Tin Can Api can capture activities such as simulations, mobile learning,real-world activities, serious games, experiential learning,offline learning and social learning. It is new way to track learner’s experience and delivers data which is trackable and sharable.

Micro Learning

The goal of this learning is to create quick tutorials or learn some new concept by studying chunks of data that are easy to understand and retain. The shorter duration modules match the average adult attention span. This ensure higher retention, understanding and applicability of the concepts.

Location Based Learning

It allows learners to access learning material, anywhere, anytime. In location-based learning, learners get the content which is highly relevant to their location. It is supported by mobile sensors (GPS, WLAN etc.)

Video-based Learning

It is said that a picture is worth thousand words, then a video should worth at least 10000 words. Studies show that a learner is likely to remember only 10% of textual content, 65% of visual content but 95% of audio-visual content.

It helps in better retention levels throughout the class and hence better results in grading process.