ES-CAH-PAY. I wonder what that means…

When someone presses the Escape button in-game, that is not something that happens by default. A developer behind the scenes programmed in that functionality.

OBJECTIVE: When pressing the Escape button, the application quits.

Application.Quit is a method within the Application class that shuts down the running application. The call is ignored in the editor.

It’s good practice to put it in the Game Manager script. The code is pretty simple too! All you have to do is below:

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Similar to how Unity Games can be built for your Windows, Mac & Linux, it is possible to build your game or application for online sharing through a webpage.

OBJECTIVE: Deploy your game or application with WebGL.

Switch the Platform you are building for to WebGL.

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The Unity Engine comes equipped with the ability to launch your games to be playable for testing. All you need to do is mess around a bit in the Build Settings. From there, you can share the project in its current form with beta testers, family members, friends, whomever!

To…

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Have you tried the Windex?

Post-processing in Unity touches up and visually enhances your projects. Think of it as your Photoshop or even Canva — which I personally use for the headers I make.

The effects that you use in post-processing can greatly simulate physical camera and film properties, or even create stylized visuals.

To get started, go to Window > Package Manager.

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Tristan Mendiola

Tristan Mendiola

A passionate and driven C# and Unity developer experienced in making 2D and 2.5D titles. Deeply invested in blending the culture of people with technology.