It’s called ‘wjs-cli’, why should i be bothered (part 0)
wjs-cli is here so that you don’t need to learn anything specifically new like syntax or a new language. It does not try to bring new things to the already congested JS framework scene, it actually tries to help you make sense of it all by providing all the tooling you need with a single command ‘wjs’.
Before we go further, a few things to note
2: wjs is still in a very early stage as of writing this article
I personally know the pain of running out of disk space immediately i run ng new or ionic start. So when i started wjs i decided that projects don’t necessarily need to be large and thus the starter projects have a size of ~5MB
It achieves this by keeping all large dependencies in it’s ‘resources’ folder and linking them with a project when the resource is needed
vi: OCaml (with extra configuration using parceljs)
All because your entry point is a html file located at
With all the frameworks and languages listed above you would think you need like 5 command line tools or 10 different project structures for everything but OH BOY!!!!, YOU ARE SOOO WRONG!!!!. All of these project types have the same project structure and the same compile target so it does not matter how you write or what you use to write your app it will still run on every major browser including native webviews meaning it can also be used as a native app.
NO iOS support (yet).
With all of these features you would need a config file called wjs-config.json which is auto generated after you start your project with ‘wjs init’ .
This little project is for developers by developers and i would like to get feedback via email ( firstname.lastname@example.org ) or if you find any bugs open an issue on the github page
command line tool for making web apps. Contribute to neutrino2211/webjs development by creating an account on GitHub.github.com
In the next part i will put you through creating a project and getting it ready for a production environment.
Thanks for reading