Your ONE travel app to sort your local recommendations!

How many times have we heard the “Haven’t been everywhere, but it’s on my bucket list” quote?

But also…how many times have you started a travel bucket list in a notebook, phone or laptop and never found it back?

As a solo UX/UI designer, I was tasked to design a new travel app for digital nomads to be launched on iOS. My job was to quickly prototype a key flow of the app, and develop a visual identity.

Duration: 10 days.

Understanding Digital Nomads

WHO are we designing for and WHY is it important to understand users?

User Personas are vital to the…

UX Case Study: A wellness app to improve people’s day to day lives.

Physical, emotional, intellectual, spiritual, occupational, and social. In 1976, Dr. Bill Hettler, co-founder of the National Wellness Institute in the US, developed a model of wellness that included those six dimensions of health.

In this project I will be proposing a new mobile app designed to support physical wellness. And based on user research, I’ll identify an opportunity for an app to improve people’s day-to-day lives.

In this project I will focus on Physical Wellnes

Step 1: Interviewing users to generate ideas

I chatted with 4 people who consider Physical Wellness essential when they…


This challenge consist in the usability evaluation of a travel app to find the main pain points and finally to propose changes in order to fix them through an interactive prototype.

- Selected User Type:

Young group — 20–40 y/o
You and your friends have decided to invest and spend some quality time together. You are planning your trip one year in advance to really make it happen and accommodate everybody’s schedules and needs. You’d like to share as much time together and plan for a lot of fun. You’re interested in a mix of culture and leisure. …

What is good design? Dieter Rams’ answer is expressed in his ten principles for good design.
This is by far, the most well-known collection of principles in the history of design as a discipline.

In this exercise, I will think about the 3 best and worst user experiences I’ve ever had with a product, identifying the design principles that were or weren’t applied during the design of these experiences.

What did it make them so awesome (or terrible)?

  • COOKING POT. Bad design.


Wireframes give a simple visual representation of how the flow of the app or website will be.

On this challenge we have been asked to ‘reverse engineer’ one popular app Interaction’s Design and User Flow. Using Sketch to draw its wireframes to transfer them later into InVision to build an interactive prototype.

Spotify was my choice for the challenge. The company’s primary business is providing an audio streaming platform, which provides DRM-protected music, videos and podcasts from record labels and media companies to their users.

I have chosen Spotify to work with because of its growth: Spotify’s subscriber base…


Citymapper is a transpot app to help you find the best way to move around the city. It combines bus, metro, train, tram, bicycle and taxi. It compares opinions and reviews.

Real-time departures, transit maps, line status and real-time disruption alerts.

It covers the main cities in the United States, Canada, Asia, Australia, Europe, and Latin America. And quickly expanding by demand.

Although the current product of Citymapper already solves some of the main problems of the urban mobility, there is one pain point for many users: the different amount of public transport tickets the users have…

Marta de Pedro

UX/UI Designer

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