Ruihao (Ray) Ye [They/Them]Cloth Simulation Methods (maybe for Game Programming)This is an article for the Carnegie Mellon course Technical Animation (15–464). The focus is on Eulerian and Lagrangian cloth simulation.Mar 22, 2019Mar 22, 2019
Ruihao (Ray) Ye [They/Them]Inverse Kinematics for Game ProgrammingThis is an article for the Carnegie Mellon course Technical Animation (15–464), focusing on IK implementations in Unity.Feb 16, 20191Feb 16, 20191