Step-by-Step Guide to Creating a Flappy Bird Clone with Godot
When I first started making games, I came over the Godot engine, which drew my attention right away because of its lightweight design and open-source nature. Godot is a great option for someone just getting started in game development like me because it’s free to use. I was also drawn to its community support and accessibility. I went to Udemy in my search to understand the nuances of Godot and found a thorough free course offered by an experienced teacher. In addition to exploring the principles of Godot, the course walks students through the process of making a game — in this case, a clone of Flappy Bird. For a novice such as myself, this practical technique guarantees understanding. It’s amazing how the world of game development opens up with the right tools and resources, and I’m excited to dive deeper into the realm of creating interactive experiences.
What does it look like?
What I learned
As part of my studies into designing video video games with Godot, I investigated the issues concerned in generating the famous, clean-to-recognize, but interesting Flappy Bird undertaking. Learning the Godot-unique scripting language, GDScript, emerge as one of the most significant training I took far from this revel in. I evolved my capabilities in dealing with consumer input, scripting sport mechanics, and managing the sport’s commonplace sense glide through actual utility. It no longer only helped me understand the manner of making a Flappy Bird clone, but it additionally gave me a robust basis in GDScript, permitting me to without difficulty find out and manage the Godot engine. The actual use of scripting within the context of sport layout aided my expertise of the priority, and it changed into a pleasant and exceptionally fruitful experience.
Instructor
Kaan, an executed unbiased recreation developer with over 5 years of arms-on experience, is a passionate instructor on Udemy. Having studied computer technological know-how at Japan Electronics College in Tokyo, he brings a wealth of understanding to his courses. Having faced his very own demanding conditions at some level within the reading adventure, Kaan empathizes with beginners and tailors his lectures to be the precise in form for aspiring sport developers. His commitment to teaching is apparent in the thousands of novices he has guided through the intricacies of recreation improvement and programming principles. Kaan’s love for the whole recreation improvement technique, from conceptualization to the final product, shines thru in his enticing and insightful courses. By becoming a Udemy trainer, he fulfills his venture to percentage understanding with individuals like you, believing that the outstanding humans in the world are folks that generously impart their knowledge. Joining one in all Kaan’s instructions promises a guided and fun studying revel in, bridging the gap among aspiration and ability development.
Some Screenshots
A playable demo
Wrapping up
I’ve learned a lot from this simple clone and I hope to carve out some more time to create other clones and build my skills with Godot. It does’t seem like much but, for me this is the first step to getting into game development properly and doing something a bit different from my day job.