My General Ideas

For the most part, my ideas speak for themselves.

The “Brain Function Assessment Hat” detects whether the gamer is tired, and forces him/her to go do something else by shutting down their computer system. At the same time, the hat could be programmed to detect negative thoughts, and prevent them from chatting with other people.

These two moving “chair” ideas are to keep the gamer from forgetting about their posture. The random movements will interrupt the users from their game, forcing them to notice when they are leaning too far forward, or any other poor posture positions.

Finally, the idea behind this “Super Comfy Headrest Chair” is that it would be rewarding for users to lean back in their chair, which would incentivize them to rest their head and eyes once in a while.

New Warm-Up Game

I still owned a bunch of colorful pipe cleaners that were never completely used from a high school project, so my friend and I decided it would be entertaining to make people recreate a scene from their favorite movie. To keep the participants from overanalyzing the “game” too much, I only gave each person six pipe cleaners and five minutes on the clock. I learned from the first trial run to allow everyone enough time to figure out what their favorite movie was before starting the timer.

Left: Harry Potter. Middle: Titanic. Right: The MInions.

Session Organization

Background to the project: 5 minutes
Everyone introduce themselves: 10
Pipe cleaner game: 10
Improv games (Zip Zap Zop and Word Ball): 10
Going over rules of brainstorming: 5
Brainstorming: 40
Silent sort: 5
Color dot voting: 10
Random shenanigans scattered throughout: 15

Session 1:
The first session included five close friends, plus myself. All participants were college students, each majoring in something different: Electrical and Computer Engineering (senior), Apparel Design (“sophomore”), Biology (senior), Chemical Engineering and Chemistry (junior), and Mathematics (senior). There was an average of five years of online/video gaming experience, mostly with Pokémon and various console games. As for the location of the session: since I do not live on campus, we ended up in the living room of the apartment of two of the participants.

This brainstorming session resulted in a total of 114 ideas, or 2.85 ideas/min, or 0.475 ideas/min/person. After around 30 minutes of brainstorming, more food was consumed than ideas generated.

Session 2:
The second session included friends of friends, since they were easier to convince to help me compared to complete strangers. I had to drag a couple of friends along too, so the friends of friends did not feel as awkward. The participants were as follows:

1. undergraduate sophomore studying Mechanical Engineering, male
2. working recent graduate from Biomedical Engineering, female
3. undergraduate senior in Biology, Society, and Environment, female
4. analyst for the UMN League of Legends team, male
5. working prospective nursing student, male

Everyone has been playing video, console, and online games ever since they could remember. This brainstorm session was located in the living room of one of the participants, again. This brainstorming session resulted in a generation of 104 total ideas, or 2.6 ideas/min, or 0.433 ideas/min/person.

Sorting and Voting

I told the participants to perform a silent sort on all of the ideas (I stayed out of it to take pictures and not crowd up the tiny areas too much). We never ended up naming any of the categories, but they are as follows:

Session 1:
1. sound/music accessories
2. massage products
3. seat cushion ideas
4. food-based products
5. chairs
6. products for eye strain
7. variations of screens and monitors
8. gaming setups
9. gaming system setups (fairly closely related to the previous one)
10. posture correction
11. gaming spaces
12. gaming keyboard upgrades
13. motivation for doing better in games
14. methods to reduce playing times
15. gaming accessories
16. encouraging physical activity
17. new types of games
18. miscellaneous

Session 2:
1. hand-based accessories
2. chairs (this was a huge category…)
3. monitor system
4. food-based
5. eye accessories
6. massage-based systems
7. improvements on the console
8. lazy gaming systems
9. interactive gaming systems
10. miscellaneous

For the voting session, I gave each person five neon pink and five neon orange dots (which was a poor idea, in hindsight). The pink dots were placed on the ideas that they thought were “creative”, while the orange dots were for the “interesting” ideas, both of which were defined by each participant themselves.

Top Ideas

Session 1:

Session 2:

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