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I am currently in the process of cleaning up some elements in Raid Encounters 2 to get a better bearing of where I am right now since most of the core logic and gameplay is complete (all that’s left is more content). At this stage, I’m looking at several factors to understand how performance will be across a large range of devices.

As anyone who’s programmed with SpriteKit or any other game engine knows, draw calls are extremely important when optimizing.

My first run-in with SKLabelNode involved my entire popup system, including XP earned, damage dealt, healing received, notifications, and…



Mike Twomey

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