Alex TwymanUsing Height Maps and Pixel Displacement in UnityWhen working with HDRP, it’s important to find great looking textures to bring your scene to the next level. This is where we can use…Jun 7, 2023Jun 7, 2023
Alex TwymanHigh Definition Rendering Pipeline in UnityWe have covered the URP workflow of creating an awesome looking Sci-fi lab environment. If you would like to learn more about that check…Jun 5, 2023Jun 5, 2023
Alex TwymanWhy Occlusion Culling Improves PerformanceWhen working in Game Development, we are always looking for ways to optimize performance in our game. This is where we can use Occlusion…May 31, 2023May 31, 2023
Alex TwymanAdding Post Processing Profiles in UnityLet’s learn how to add Post Processing Profiles to Processing Effects that will bring our graphics to the next level. Our scene is looking…May 30, 2023May 30, 2023
Alex TwymanCreating an Emissive TextureWe are making some good progress on our scene, but I want the test tubes to be more a prominent center of attention. I want them to stand…May 28, 2023May 28, 2023
Alex TwymanHow to edit your pre-made texture mapsHere’s an issue you might have using Filebase. You got some really great assets, but you do not like the color of the textures on the…May 27, 2023May 27, 2023
Alex TwymanDifferent types of lights in UnityLighting is the most important element of any digital environment. It brings a sense of depth, helps define the mood, and can visually…May 20, 2023May 20, 2023