Teachers and students can make his-tory exciting by bringing stories into the classroom to engage students and enhance classroom presentations.
A+E Networks’ flagship channel HISTORY, was launched in 1995 as The HISTORY Channel. The chan-nel has covered a wide range of historical periods and topics, while similar themed topics are often orga-nized into themed weeks or daily marathons.
Using the examples in HISTORY’s deep catalog of video and editorial content to create a teach-ing and learning experience, ultimately resulting in a HISTORY Classroom app.
To help teachers create lesson plans
To be a marketplace of reference material for teachers
Teachers for K12 Kids
Provide syllabus templates and teachers can add to their plans
Templates include default slides and teachers can edit it to meet their needs
Provide a resources material gallery and teachers can add to their schedules
Teachers can manage their on-going syllabus and view past plans
The findings of this report came from an analysis of Booking. The study utilized a Heuristic Evaluation method, which was chosen to evaluate how effectively users of Booking might be able to perform specific tasks on the website. Three usability experts from Pratt Institute participated as the evaluators for this study. The evaluation is done by three usability experts using Nielsen’s Ten Usability Heuristics. After reviewing, separating, and consolidating the data from the “Problem Description” handouts, 7 usability problems in the interface were exposed by the three evaluators. A table detailing the issues is available in the appendix. …
Non-spoken; On Computer; Website-based; by Text Message
via Erika Hall — Defines the “social code” most of us follow for conversation.
A chat-box should be…
Quantity: just enough information
Quality: be truthful
Relation: be relevant
Manner: be brief, orderly, unambiguous
Polite: don’t impose. Give options. Make listeners feel good
In the beginning screen, there is an emoji-like character. Roo aims to answer questions about bodies, sex, and relationships that cannot talk comfortably in public. …
This was part of a one-day workshop, HexHacks’19, hosted by Hexagon UX and General Assembly. Ninety-one UX designers formed 19 teams to advance the day’s mission: Promoting Underrepresented Communities In Tech.
Role: UX Research, UX Design, Prototyping
Team: me and Amanda B, Angela Liu, Yifan Zhang
Duration: 5 hours
Judges: Ola Sinder, founder of Digital Stitch; Alina Balean, Design Manager at Capital One and Parth Darji, UX Engineer at Google.
Duration: 5 hours
Research: User interviews
Design: low-fidelity paper prototyping + high-fidelity Sketch prototype
Testing: user testing + stakeholder feedback
Parents often worry about children’s safety after school
Smartphones and wearables are…
Teammate: Yi Chen; My Role: Copy writing , UI design
For the first time in human history, we are on the verge of losing a major part of oceanic flora and fauna. Therefore we are aiming to come up with a digital solution using Adobe XD that will raise awareness and enable people around the world to donate to reef restoration efforts and have a direct impact on our ocean’s well-being.
How to make it fun and easy for every user to donate?
Besides the main challenge, there are further challenges to think about:
How to educate the public about issues happening in the ocean? …
This article will be a review and critique of the Lifesum app by applying terms in The Design of Everyday Things — Don Norman. Besides, I will present the problems and provide suggestions to improve their app from a UX perspective.
Lifesum helps you track your food and your exercise to live a healthier life and reach your fitness goals through better eating. You can add personal data, goal, calorie intake, and set distribution between carbs, protein and fat. You take control of your health in an easy simple way along with different options.
Overall, this App is successful because its design have taken place at all levels. …