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Video games stand at one of the most profitable industries of new immersive technologies. With film-like visual elements and hands on control, the video game presents countless situations, gameplay mechanics, and genres for anyone to easily be engrossed without much effort.

Yet because of their influence upon society, especially with regards to a younger adult audience, video games have become a sort of scapegoat when discussing their influence on acts of gun violence in the United States. …

Tyler Brown

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