Tyler HenrySmart Enemy in UnityObjective: make an enemy that shoots behind at the player when the player is in rangeJun 1Jun 1
Tyler HenrySetting up our First EnemySo, we have our Player and the Laser weapon. Now we want an Enemy to shoot at to make our game an actual game.Dec 9, 2023Dec 9, 2023
Tyler HenryHow to Build an Interactive Security Camera SystemSo, in certain games there are times when the player is going through a building with security cameras, and these can range from fixed…Dec 9, 2023Dec 9, 2023
Tyler HenryNew Enemy Type in UnityObjective: creating a new enemy type that moves differently and damages the playerNov 10, 2023Nov 10, 2023
Tyler HenryBalancing Powerups in UnityObjective: balancing powerups in my space shooter where ammo spawns more frequentNov 10, 2023Nov 10, 2023
Tyler HenryBalancing Enemies in UnityObjective: balancing enemy spawns in UnityNov 10, 2023Nov 10, 2023
Tyler HenryCinemachine Brain — What is it?Cinemachine Brain is an extension that allows for custom camera blends to where you can customize how you move from one camera to another…Nov 5, 2023Nov 5, 2023
Tyler HenryOver-The-Shoulder Aiming in UnityAAA games now a days use quite a few cameras to get their game to a polished level and make the game more fun and playable. So, in this…Nov 5, 2023Nov 5, 2023
Tyler Henry2D Cameras Using Virtual CamerasFor all of you game developers who are interested in 2D this article is for you. So, in Cinemachine there is a premade 2D camera that comes…Oct 24, 2023Oct 24, 2023
Tyler HenryCreating a Boss in UnityObjective: Creating a Boss for my 2D space shooterOct 24, 2023Oct 24, 2023